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→Comeback Mechanics: Added new soul comeback increase from creeps |
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===Comeback Mechanics=== | ===Comeback Mechanics=== | ||
When a team is behind on Souls, there are | When a team is behind on Souls, there are some "comeback mechanics" that come into play to allow the losing team to quickly catch up. | ||
* Killing an enemy Hero will award more Souls if your team is behind. | * Killing an enemy Hero will award more Souls if your team is behind. | ||
* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls. | * Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls. | ||
* The Soul Urn will give additional Souls to a team that is behind. | * The Soul Urn will give additional Souls to a team that is behind. | ||
* The losing team gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | |||
==References== | ==References== | ||