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Updated crate souls, hero kill bounty, denizen soul values. |
Gammaton32 (talk | contribs) Catchup mechanics |
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* The Soul Urn will give additional Souls to a team that is behind. | * The Soul Urn will give additional Souls to a team that is behind. | ||
* The losing team gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | * The losing team gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | ||
=== Catchup mechanics === | |||
Catchup mechanics allow for players with low net worth to "catch up" to the other players on their team. | |||
* The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min). | |||
==References== | ==References== | ||