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[[File:Weakened troop..png|thumb|A weakened trooper.]]
[[File:Weakened troop..png|thumb|A weakened trooper.]]
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy [[Trooper]]s, taking [[Guardian]]s/[[Walker]]s, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy [[Trooper]]s, taking [[Guardian]]s/[[Walker]]s, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
==Soul Orbs==
Many killed targets will not give Souls to the killer on death, but will instead release Souls in a Soul orb. These Orbs may be attacked in melee or with guns to "confirm" the Souls and grant them to the attacker. If they are not attacked, then the Souls will be granted to the killer automatically after around 3 seconds.
An opposing player may Deny these Souls by attacking the Soul Orb instead. These will grant the Souls to the attacker and '''not''' the original killer.
Soul Orbs can be divided into "Local" and "Global" soul orbs:
; Local : These orbs grant Souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of Soul Orb and are gained from killing Troopers and players
; Global : These orbs grant Souls to the entire team of the killer/attacker, often with a boost to the last-hitter. These are earned from destroying [[Guardian]]s and [[Walkers]]s as well as turning in the [[Soul Urn]]


== Gathering Souls ==
== Gathering Souls ==
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* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.


===Last Hitting + Soul Orbs===
===Last Hitting===


* Souls are only gained when the player lands the "Last hit" on a target. Troopers that are killed by other troopers or structures award '''no''' Souls
* Souls are only gained when the player lands the "Last hit" on a target. Troopers that are killed by other troopers or structures award '''no''' Souls