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→Soul Distribution: Updated numbers and examples. Made some changes to Trooper soul drop mechanic paragraph. |
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* [[Heroes|Hero]] kill souls are distributed between nearby players with the following rate: | * [[Heroes|Hero]] kill souls are distributed between nearby players with the following rate: | ||
** {{#invoke:GenericData|get_hero_gold_share_frac|1}}/{{#invoke:GenericData|get_hero_gold_share_frac|2}}/{{#invoke:GenericData|get_hero_gold_share_frac|3}}/{{#invoke:GenericData|get_hero_gold_share_frac|4}}/{{#invoke:GenericData|get_hero_gold_share_frac|5}}/{{#invoke:GenericData|get_hero_gold_share_frac|6}} (for 1/2/3/4/5/6 players) | ** {{#invoke:GenericData|get_hero_gold_share_frac|1}}/{{#invoke:GenericData|get_hero_gold_share_frac|2}}/{{#invoke:GenericData|get_hero_gold_share_frac|3}}/{{#invoke:GenericData|get_hero_gold_share_frac|4}}/{{#invoke:GenericData|get_hero_gold_share_frac|5}}/{{#invoke:GenericData|get_hero_gold_share_frac|6}} (for 1/2/3/4/5/6 players) | ||
*** EX: 1000 souls between 4 players would grant each player | *** EX: 1000 souls between 4 players would grant each player 170 souls (1000 * 17%) | ||
** Additionally, the total souls count per kill is reduced based on how many players are nearby the hero killed, with the following rate: 100%/100%/ | ** Additionally, the total souls count per kill is reduced based on how many players are nearby the hero killed, with the following rate: 100%/100%/85%/70%/55%/50% (for 1/2/3/4/5/6 players) | ||
* [[Trooper]] souls are distributed between nearby players with the following rate: | * [[Trooper]] souls are distributed between nearby players with the following rate: | ||
** {{#invoke:GenericData|get_trooper_gold_share_frac|1}}/{{#invoke:GenericData|get_trooper_gold_share_frac|2}}/{{#invoke:GenericData|get_trooper_gold_share_frac|3}}/{{#invoke:GenericData|get_trooper_gold_share_frac|4}}/{{#invoke:GenericData|get_trooper_gold_share_frac|5}}/{{#invoke:GenericData|get_trooper_gold_share_frac|6}} (for 1/2/3/4/5/6 players) | ** {{#invoke:GenericData|get_trooper_gold_share_frac|1}}/{{#invoke:GenericData|get_trooper_gold_share_frac|2}}/{{#invoke:GenericData|get_trooper_gold_share_frac|3}}/{{#invoke:GenericData|get_trooper_gold_share_frac|4}}/{{#invoke:GenericData|get_trooper_gold_share_frac|5}}/{{#invoke:GenericData|get_trooper_gold_share_frac|6}} (for 1/2/3/4/5/6 players) | ||
*** EX: 120 souls between 4 players would grant each player | *** EX: 120 souls between 4 players would grant each player 30 souls (120 * 25%) | ||
* Before the [[Update:April 17, 2025|2025-04-17]] update, two players in the same lane both received 100% of souls before 8 minutes (soul duplication). Now the soul distribution is the same for the entire match, so both players get 65% per Trooper. | * Before the [[Update:April 17, 2025|2025-04-17]] update, two players in the same lane both received 100% of souls before 8 minutes (soul duplication). Now the soul distribution is the same for the entire match, so both players get 65% per Trooper. | ||
* When a Trooper is killed, | * When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m but cannot be claimed by enemies, while the remaining 40% fly out as a deniable soul orb (multiplied by Soul distribution for all allies nearby). Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the value on kill. | ||
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* For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range here. This means a Trooper kill worth 80 souls will grant 80 souls to each player. | * For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range here. This means a Trooper kill worth 80 souls will grant 80 souls to each player. | ||