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Gammaton32 (talk | contribs) →Catch up Mechanics: updated example |
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* The two players on each team with the lowest net worth have a passive gain of souls per minute (divided to be earned every second) based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min). | * The two players on each team with the lowest net worth have a passive gain of souls per minute (divided to be earned every second) based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min). | ||
** For example, the | ** For example, the lowest player on a team with 100K net worth receives 33,3 souls per second (2000 per minute). | ||
== Update history == | == Update history == | ||