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Catch up Mechanics: corrected math
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Catch up mechanics allow for players with low net worth to catch up to the other players on their team.
Catch up mechanics allow for players with low net worth to catch up to the other players on their team.


* The two players on each team with the lowest net worth have a passive gain of souls per minute (divided to be earned every second) based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
* The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls per second gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
** For example, the lowest player on a team with 100K net worth receives 33,3 souls per second (2000 per minute).
** For example, if a team gathered 100 souls in the last second, the lowest player earns 2 extra souls.
** (That part needs an update. I don't have the actual number but I've done some science and the number is closer to 0.2% per minutes. Not 2%)


== Update history ==
== Update history ==