Souls: Difference between revisions

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Catch up Mechanics: corrected math
Catch up Mechanics: updated numbers
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Catch up mechanics allow for players with low net worth to catch up to the other players on their team.
Catch up mechanics allow for players with low net worth to catch up to the other players on their team.


* The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls per second gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
* The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls per second gathered by the team (2,5% and 1,5% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
** For example, if a team gathered 100 souls in the last second, the lowest player earns 2 extra souls.
** For example, if a team gathered 200 souls in the last second, the lowest player earns 5 extra souls.


== Update history ==
== Update history ==