Souls: Difference between revisions

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Soul Values: Added mid boss
Soul Values: added First Blood bonus, corrected comeback kill description andd removed killstreak bonus. I couldn't find any patch notes mentioning a killstreak comeback bonus, if you find it please add it to "Souls/Update history"
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** Soul gain from structures is split with 40% given to nearby allied heroes, while 60% is divided amongst the entire team.
** Soul gain from structures is split with 40% given to nearby allied heroes, while 60% is divided amongst the entire team.
=== First Blood bonus ===
* A player gets 150 bonus souls on their first kill.


===Comeback Mechanics===
===Comeback Mechanics===
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When a team is behind on souls, there are some "comeback mechanics" that come into play to allow the losing team to quickly catch up.
When a team is behind on souls, there are some "comeback mechanics" that come into play to allow the losing team to quickly catch up.


* Killing an enemy Hero will award more souls if your team is behind.
* Killing an enemy hero will award more souls if that hero is stronger than the killer team's average networth, regardless of which team is leading in souls.
* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra souls.
* The Soul Urn will give 130% additional souls to a team that is behind.
* The Soul Urn will give 130% additional souls to a team that is behind.
* The losing team gains up to 30% more souls from Troopers, Denizens, Sinner's Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored.
* The losing team gains up to 30% more souls from Troopers, Denizens, Sinner's Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored.