Souls: Difference between revisionsGive feedback
Jump to navigation
Jump to search
No edit summary |
Gammaton32 (talk | contribs) →Gathering Souls: examples, removed old data |
||
| Line 40: | Line 40: | ||
* [[Heroes|Hero]] kill souls are distributed between nearby players with the following rate: | * [[Heroes|Hero]] kill souls are distributed between nearby players with the following rate: | ||
** {{#invoke:GenericData|get_hero_gold_share_frac|1}}/{{#invoke:GenericData|get_hero_gold_share_frac|2}}/{{#invoke:GenericData|get_hero_gold_share_frac|3}}/{{#invoke:GenericData|get_hero_gold_share_frac|4}}/{{#invoke:GenericData|get_hero_gold_share_frac|5}}/{{#invoke:GenericData|get_hero_gold_share_frac|6}} (for 1/2/3/4/5/6 players) | ** {{#invoke:GenericData|get_hero_gold_share_frac|1}}/{{#invoke:GenericData|get_hero_gold_share_frac|2}}/{{#invoke:GenericData|get_hero_gold_share_frac|3}}/{{#invoke:GenericData|get_hero_gold_share_frac|4}}/{{#invoke:GenericData|get_hero_gold_share_frac|5}}/{{#invoke:GenericData|get_hero_gold_share_frac|6}} (for 1/2/3/4/5/6 players) | ||
*** | *** e.g. 1000 souls between 4 players would grant each player 170 souls (1000 * 17%) | ||
** Additionally, for kills with two or more players, the player who got the kill receives bonus souls. | ** Additionally, for kills with two or more players, the player who got the kill receives bonus souls. | ||
* [[Trooper]] souls are distributed between nearby players with the following rate: | * [[Trooper]] souls are distributed between nearby players with the following rate: | ||
** {{#invoke:GenericData|get_trooper_gold_share_frac|1}}/{{#invoke:GenericData|get_trooper_gold_share_frac|2}}/{{#invoke:GenericData|get_trooper_gold_share_frac|3}}/{{#invoke:GenericData|get_trooper_gold_share_frac|4}}/{{#invoke:GenericData|get_trooper_gold_share_frac|5}}/{{#invoke:GenericData|get_trooper_gold_share_frac|6}} (for 1/2/3/4/5/6 players) | ** {{#invoke:GenericData|get_trooper_gold_share_frac|1}}/{{#invoke:GenericData|get_trooper_gold_share_frac|2}}/{{#invoke:GenericData|get_trooper_gold_share_frac|3}}/{{#invoke:GenericData|get_trooper_gold_share_frac|4}}/{{#invoke:GenericData|get_trooper_gold_share_frac|5}}/{{#invoke:GenericData|get_trooper_gold_share_frac|6}} (for 1/2/3/4/5/6 players) | ||
*** | *** e.g. 120 souls between 4 players would grant each player 30 souls (120 * 25%) | ||
* When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m and remains on the ground for 18 seconds (scaling to 40 seconds after 10 minutes), while the remaining 40% fly out as a deniable soul orb that enemies can shoot. Both orbs use Soul distribution among nearby allies; enemy ground orbs are visible but cannot be claimed. Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the souls instantly, distributed among nearby allies. | * When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m and remains on the ground for 18 seconds (scaling to 40 seconds after 10 minutes), while the remaining 40% fly out as a deniable soul orb that enemies can shoot. Both orbs use Soul distribution among nearby allies; enemy ground orbs are visible but cannot be claimed. Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the souls instantly, distributed among nearby allies. | ||
===Denizens (Jungle Creeps)=== | ===Denizens (Jungle Creeps)=== | ||