Souls: Difference between revisions

Jump to navigation Jump to search
Gathering Souls: examples, removed old data
Soul Distribution: changed to table format for readability
Line 38: Line 38:


===Soul Distribution===
===Soul Distribution===
* [[Heroes|Hero]] kill souls are distributed between nearby players with the following rate:
[[Heroes|Hero]] kill souls are distributed between nearby players with the following rate:
** {{#invoke:GenericData|get_hero_gold_share_frac|1}}/{{#invoke:GenericData|get_hero_gold_share_frac|2}}/{{#invoke:GenericData|get_hero_gold_share_frac|3}}/{{#invoke:GenericData|get_hero_gold_share_frac|4}}/{{#invoke:GenericData|get_hero_gold_share_frac|5}}/{{#invoke:GenericData|get_hero_gold_share_frac|6}} (for 1/2/3/4/5/6 players)
{| class="wikitable"
*** e.g. 1000 souls between 4 players would grant each player 170 souls (1000 * 17%)
|+
** Additionally, for kills with two or more players, the player who got the kill receives bonus souls.
!Players
* [[Trooper]] souls are distributed between nearby players with the following rate:
!% share to each player
** {{#invoke:GenericData|get_trooper_gold_share_frac|1}}/{{#invoke:GenericData|get_trooper_gold_share_frac|2}}/{{#invoke:GenericData|get_trooper_gold_share_frac|3}}/{{#invoke:GenericData|get_trooper_gold_share_frac|4}}/{{#invoke:GenericData|get_trooper_gold_share_frac|5}}/{{#invoke:GenericData|get_trooper_gold_share_frac|6}} (for 1/2/3/4/5/6 players)
!Total %
*** e.g. 120 souls between 4 players would grant each player 30 souls (120 * 25%)
|-
|1
|{{#invoke:GenericData|get_hero_gold_share_frac|1}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|1}}|0|-1}} * 1}}%
|-
|2
|{{#invoke:GenericData|get_hero_gold_share_frac|2}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|2}}|0|-1}} * 2}}%
|-
|3
|{{#invoke:GenericData|get_hero_gold_share_frac|3}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|3}}|0|-1}} * 3}}%
|-
|4
|{{#invoke:GenericData|get_hero_gold_share_frac|4}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|4}}|0|-1}} * 4}}%
|-
|5
|{{#invoke:GenericData|get_hero_gold_share_frac|5}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|5}}|0|-1}} * 5}}%
|-
|6
|{{#invoke:GenericData|get_hero_gold_share_frac|6}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|6}}|0|-1}} * 6}}%
|}


* When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m and remains on the ground for 18 seconds (scaling to 40 seconds after 10 minutes), while the remaining 40% fly out as a deniable soul orb that enemies can shoot. Both orbs use Soul distribution among nearby allies; enemy ground orbs are visible but cannot be claimed. Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the souls instantly, distributed among nearby allies.
Additionally, for kills with two or more players, the player who got the kill receives bonus souls.
 
[[Trooper]] souls are distributed between nearby players with the following rate:
{| class="wikitable"
|+
!Players
!% share to each player
!Total %
|-
|1
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|1}}|0|-1}} * 1}}%
|-
|2
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|2}}|0|-1}} * 2}}%
|-
|3
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|3}}|0|-1}} * 3}}%
|-
|4
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|4}}|0|-1}} * 4}}%
|-
|5
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|5}}|0|-1}} * 5}}%
|-
|6
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}}
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|6}}|0|-1}} * 6}}%
|}
 
When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m and remains on the ground for 18 seconds (scaling to 40 seconds after 10 minutes), while the remaining 40% fly out as a deniable soul orb that enemies can shoot. Both orbs use Soul distribution among nearby allies; enemy ground orbs are visible but cannot be claimed. Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the souls instantly, distributed among nearby allies.


===Denizens (Jungle Creeps)===
===Denizens (Jungle Creeps)===