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Gammaton32 (talk | contribs) →Gathering Souls: examples, removed old data |
Gammaton32 (talk | contribs) →Soul Distribution: changed to table format for readability |
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===Soul Distribution=== | ===Soul Distribution=== | ||
[[Heroes|Hero]] kill souls are distributed between nearby players with the following rate: | |||
{| class="wikitable" | |||
|+ | |||
!Players | |||
!% share to each player | |||
!Total % | |||
|- | |||
|1 | |||
|{{#invoke:GenericData|get_hero_gold_share_frac|1}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|1}}|0|-1}} * 1}}% | |||
|- | |||
|2 | |||
|{{#invoke:GenericData|get_hero_gold_share_frac|2}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|2}}|0|-1}} * 2}}% | |||
|- | |||
|3 | |||
|{{#invoke:GenericData|get_hero_gold_share_frac|3}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|3}}|0|-1}} * 3}}% | |||
|- | |||
|4 | |||
|{{#invoke:GenericData|get_hero_gold_share_frac|4}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|4}}|0|-1}} * 4}}% | |||
|- | |||
|5 | |||
|{{#invoke:GenericData|get_hero_gold_share_frac|5}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|5}}|0|-1}} * 5}}% | |||
|- | |||
|6 | |||
|{{#invoke:GenericData|get_hero_gold_share_frac|6}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|6}}|0|-1}} * 6}}% | |||
|} | |||
* When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m and remains on the ground for 18 seconds (scaling to 40 seconds after 10 minutes), while the remaining 40% fly out as a deniable soul orb that enemies can shoot. Both orbs use Soul distribution among nearby allies; enemy ground orbs are visible but cannot be claimed. Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the souls instantly, distributed among nearby allies. | Additionally, for kills with two or more players, the player who got the kill receives bonus souls. | ||
[[Trooper]] souls are distributed between nearby players with the following rate: | |||
{| class="wikitable" | |||
|+ | |||
!Players | |||
!% share to each player | |||
!Total % | |||
|- | |||
|1 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|1}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|1}}|0|-1}} * 1}}% | |||
|- | |||
|2 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|2}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|2}}|0|-1}} * 2}}% | |||
|- | |||
|3 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|3}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|3}}|0|-1}} * 3}}% | |||
|- | |||
|4 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|4}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|4}}|0|-1}} * 4}}% | |||
|- | |||
|5 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|5}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|5}}|0|-1}} * 5}}% | |||
|- | |||
|6 | |||
|{{#invoke:GenericData|get_trooper_gold_share_frac|6}} | |||
|{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|6}}|0|-1}} * 6}}% | |||
|} | |||
When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m and remains on the ground for 18 seconds (scaling to 40 seconds after 10 minutes), while the remaining 40% fly out as a deniable soul orb that enemies can shoot. Both orbs use Soul distribution among nearby allies; enemy ground orbs are visible but cannot be claimed. Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the souls instantly, distributed among nearby allies. | |||
===Denizens (Jungle Creeps)=== | ===Denizens (Jungle Creeps)=== | ||