Souls: Difference between revisions

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* When the game begins, each lane is "designated" as either a 1-player (Solo) lane or a 2-player (Duo) lane.  
* When the game begins, each lane is "designated" as either a 1-player (Solo) lane or a 2-player (Duo) lane.  
* When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* For Duo lanes with two players in it, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
* For Duo lanes with two players in it, souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
* If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
* If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref>
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 souls and both other players will receive 25 souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref>


'''After 10 minutes'''
'''After 10 minutes'''
* After 10 minutes, trooper souls are divided evenly among nearby players. There is no longer any "duplication" of Souls.
* After 10 minutes, trooper souls are divided evenly among nearby players. There is no longer any "duplication" of souls.


===Denizens (Jungle Creeps)===
===Denizens (Jungle Creeps)===
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Souls earned from killing Denizens are '''Unsecured'''. These souls will be dropped on death and may be collected by any player
Souls earned from killing Denizens are '''Unsecured'''. These souls will be dropped on death and may be collected by any player


Unsecured souls are converted into Secured souls at a standard rate, meaning they will not longer be dropped on death. They are converted at a rate of 1 Soul / Second per 100 Unsecured Souls (EX: 500 Unsecured souls is converted at 5 souls/second)  
Unsecured souls are converted into Secured souls at a standard rate, meaning they will not longer be dropped on death. They are converted at a rate of 1 soul / second per 100 Unsecured souls (EX: 500 Unsecured souls is converted at 5 souls/second)  


Unsecured Souls may be spent in the shop, but are spent ''after'' Secured souls.  
Unsecured souls may be spent in the shop, but are spent ''after'' Secured souls.  


== Leveling Up ==
== Leveling Up ==
Gathering souls will directly "level up" your Hero to gain skill points, Boons and other upgrades. See [[Leveling Up|leveling up]] for more information.
Gathering souls will directly "level up" your hero gain skill points, Boons and other upgrades. See [[Leveling Up|leveling up]] for more information.


== Soul Values ==
== Soul Values ==