Souls: Difference between revisions

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Soul Values: Added rift base value and min time to template
Soul Values: updated soul table
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* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes
* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes


{{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1|asterisks=1|rift_base=1482|rift_min_time=13}}
{{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1}}
 
* Capped at {{DataProp|Convar|citadel_player_gold_reward_max}} ({{#expr:{{DataProp|Convar|citadel_player_gold_reward_time}}/60}}min).
 
** Split equally among all players on the team.
 
*** Soul gain from structures is split with 40% given to nearby allied heroes, while 60% is divided amongst the entire team.


=== First Blood bonus ===
=== First Blood bonus ===