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→Soul Values: Updated hero kill values and soul gain. |
Gammaton32 (talk | contribs) →Comeback Mechanics: updated |
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* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls. | * Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls. | ||
* The Soul Urn will give additional Souls to a team that is behind. | * The Soul Urn will give additional Souls to a team that is behind. | ||
* The losing team gains up to | * The losing team gains up to 30% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | ||
=== Catch up mechanics === | === Catch up mechanics === | ||