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Gammaton32 (talk | contribs) →Gathering Souls: updated |
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===Soul Distribution=== | ===Soul Distribution=== | ||
* Trooper souls are distributed between nearby players with the following formula: | |||
** 100/60/35/25/20/16% (for 1/2/3/4/5/6 players) | |||
*** EX: 120 Souls between 4 players would grant each player 30 Souls (120 * 25%) | |||
*** As of the [[Update:April 17, 2025|2025-04-17]] update, souls are no duplicated before 8 minutes. | |||
'''Before 8 minutes (Lane Phase)''' | '''Before 8 minutes (Lane Phase)''' | ||
* When a | |||
* For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range | * When a Trooper is killed, the killer will receive 50% of the Trooper's souls at once, then the remaining 50% when the Soul Orb is destroyed by themselves, an ally, or it expires. | ||
<!-- [ In case they change it back ] | |||
* For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range here. This means a Trooper kill worth 80 souls will grant 80 souls to each player. | |||
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. | * If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. | ||
* For example: for a Trooper creep worth 80 Souls in a lane of 3 heroes, the killer will receive 80 Souls and both other players will receive 40 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 8 minutes</ref> --> | |||
'''After 8 minutes (Post-lane Phase)''' | |||
* Trooper Souls are no longer granted on kill, instead 100% souls are granted when the Soul Orb is destroyed or expires. | * Trooper Souls are no longer granted on kill, instead 100% souls are granted when the Soul Orb is destroyed or expires. | ||
<!-- THIS IS HOW IT WAS PRIOR TO SEPT 26th PATCH | <!-- THIS IS HOW IT WAS PRIOR TO SEPT 26th PATCH | ||
KEEP AROUND IN CASE IT CHANGES AGAIN | KEEP AROUND IN CASE IT CHANGES AGAIN | ||