Souls: Difference between revisions

Catch up Mechanics: corrected math
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* The two players on each team with the lowest net worth have a passive gain of souls per minute (divided to be earned every second) based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
* The two players on each team with the lowest net worth have a passive gain of souls per minute (divided to be earned every second) based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
** For example, the second-lowest player on a team with 100K networth receives 16,6 souls per second (1000 per minute).
** For example, the second-lowest player on a team with 100K net worth receives 16,6 souls per second (1000 per minute).


== Update history ==
== Update history ==