User contributions for ~2026-ReachMidbossStamina753Give feedback
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25 July 2026
- 00:0800:08, 25 July 2026 diff hist +299 Template:ItemBox/doc Document the lowGraphics parameter, now a real production setting for the card navboxes (with help from vergir-bot LLM)
- 00:0300:03, 25 July 2026 diff hist +90 Module:ItemData/nav Update stale LOW_GRAPHICS comment to describe the current cacheable-overlay behavior (with help from vergir-bot LLM)
- 00:0100:01, 25 July 2026 diff hist −3,038 Template:ItemBox Wire lowGraphics to the per-item overlay (itembox-lowgfx) and remove the texture/wearMask/iconMask testing switch now that the texture approach is settled (with help from vergir-bot LLM)
- 00:0000:00, 25 July 2026 diff hist −8,303 Template:ItemBox/styles.css Consolidate ItemBox textures: keep normal-mode per-item multiply, wire lowGraphics to a per-item transparent overlay (alpha papers, brightness 0.25 / opacity 0.10, cacheable), and remove all dead-end scaffolding (force-tex, background-blend, mask variants, the overlay tuning grid, and the wear/icon simplifications) (with help from vergir-bot LLM)
24 July 2026
- 23:3823:38, 24 July 2026 diff hist +603 User:Vergir Add file 3 section at b0.25/o0.1 alongside files 1 and 2 (with help from vergir-bot LLM)
- 23:3623:36, 24 July 2026 diff hist +87 Template:ItemBox Add overlay3-b25-o10 (file 3) switch value for comparison (with help from vergir-bot LLM)
- 23:3523:35, 24 July 2026 diff hist +117 Template:ItemBox/styles.css Add over-file3 helper pointing at the third alpha upload for comparison (with help from vergir-bot LLM)
- 23:2523:25, 24 July 2026 diff hist −5,338 User:Vergir Trim to two overlay sections, file 1 vs file 2 at b0.25/o0.1, for finetuning (with help from vergir-bot LLM)
- 23:2423:24, 24 July 2026 diff hist +201 Template:ItemBox Add overlay-b25-o10 and overlay2-b25-o10 (file 2) switch values for finetuning (with help from vergir-bot LLM)
- 23:2423:24, 24 July 2026 diff hist +248 Template:ItemBox/styles.css Add overlay b25-o10 preset and a file2 helper to switch the alpha paper source (with help from vergir-bot LLM)
- 23:0023:00, 24 July 2026 diff hist +3,144 User:Vergir Show the 10-cell overlay brightness x opacity grid against baseline for tuning (with help from vergir-bot LLM)
- 23:0023:00, 24 July 2026 diff hist +569 Template:ItemBox Add the 10 overlay brightness x opacity grid switch values (with help from vergir-bot LLM)
- 22:5922:59, 24 July 2026 diff hist +755 Template:ItemBox/styles.css Replace the single overlay-dark preset with a 10-cell grid of brightness x opacity combinations for tuning (with help from vergir-bot LLM)
- 22:4022:40, 24 July 2026 diff hist +1,539 User:Vergir Compare baseline against overlay-dark and the overlay opacity ladder to pin the strength (with help from vergir-bot LLM)
- 22:3922:39, 24 July 2026 diff hist +452 Template:ItemBox Add overlay opacity-ladder and overlay-dark switch values (with help from vergir-bot LLM)
- 22:3822:38, 24 July 2026 diff hist +583 Template:ItemBox/styles.css Give the transparent overlay an opacity ladder and a dark preset that darkens the grain via a literal brightness filter, so it deepens dark cards instead of lightening them (with help from vergir-bot LLM)
- 22:2722:27, 24 July 2026 diff hist −698 User:Vergir Compare baseline against the transparent-paper overlay at full and soft opacity (with help from vergir-bot LLM)
- 22:2622:26, 24 July 2026 diff hist +71 Template:ItemBox/styles.css Add the over-soft opacity preset for the overlay (with help from vergir-bot LLM)
- 22:2522:25, 24 July 2026 diff hist +205 Template:ItemBox Add texture=overlay and overlay-soft for the transparent-paper overlay (with help from vergir-bot LLM)
- 22:2422:24, 24 July 2026 diff hist +325 Template:ItemBox/styles.css Add texture=overlay: transparent-background paper PNG as a plain alpha overlay over the whole card, no blend or mask, so the grain shows and the gaps are clear, and it caches as a single image (with help from vergir-bot LLM)
- 22:1322:13, 24 July 2026 diff hist +43 User:Vergir Compare baseline against the inverted crisp mask at two weights, plus the old flooding mask for contrast (with help from vergir-bot LLM)
- 22:0922:09, 24 July 2026 diff hist +86 Template:ItemBox Add texture=mask-crisp and mask-crisp-soft switch values (with help from vergir-bot LLM)
- 22:0822:08, 24 July 2026 diff hist +576 Template:ItemBox/styles.css Add mask-crisp variants: invert the dark-grain-on-white paper via filter so the luminance mask keeps only the grain lines, giving grain-coloured tint on a clear card instead of a dark wash (with help from vergir-bot LLM)
- 21:4421:44, 24 July 2026 diff hist +441 User:Vergir Compare baseline against the three mask-texture variants (with help from vergir-bot LLM)
- 21:4421:44, 24 July 2026 diff hist +257 Template:ItemBox Add texture=mask, mask-inv and mask-soft switch values (with help from vergir-bot LLM)
- 21:4321:43, 24 July 2026 diff hist +2,350 Template:ItemBox/styles.css Add mask-based texture variants: paper PNGs used as masks over a dark tint instead of a blend, so the grain is a clip (which caches) rather than a multiply (which does not) (with help from vergir-bot LLM)
- 21:0721:07, 24 July 2026 diff hist −13 Template:ItemBox Restore the icon mask and real masked wear on the lowGraphics path, keeping only texture off, to measure whether the masks affect scroll caching (with help from vergir-bot LLM)
- 21:0421:04, 24 July 2026 diff hist −18 Template:ItemBox Ship texture=no in lowGraphics: every paper approach reintroduces an image blend that WebRender re-rasterises each frame, so no texture is the only fast option (with help from vergir-bot LLM)
- 20:5920:59, 24 July 2026 diff hist +65 Template:ItemBox Use per-item paper for the lowGraphics blend rather than forcing one, now that the blend caches regardless of variety (with help from vergir-bot LLM)
- 20:4820:48, 24 July 2026 diff hist −949 User:Vergir Compare baseline against the card-only blend texture now that split is retired (with help from vergir-bot LLM)
- 20:4620:46, 24 July 2026 diff hist −184 Template:ItemBox Revert lowGraphics to the working card-only blend and remove the broken split option (with help from vergir-bot LLM)
- 20:4620:46, 24 July 2026 diff hist −1,556 Template:ItemBox/styles.css Remove the broken split-texture rules; blending onto the transparent icon and name elements shows raw paper instead of multiplying against stock (with help from vergir-bot LLM) Tag: Manual revert
- 20:4220:42, 24 July 2026 diff hist −219 User:Vergir Compare baseline against the split blend texture (with help from vergir-bot LLM)
- 20:4120:41, 24 July 2026 diff hist −156 Template:ItemBox Add texture=split and split1/2/3: paper blended onto icon and name area separately, continuous across the seam (with help from vergir-bot LLM)
- 20:4120:41, 24 July 2026 diff hist +700 Template:ItemBox/styles.css Add texture=split: paper multiplied onto the icon and the name area separately via background-blend-mode, positioned so the grain runs continuously across the seam. Retires the washed-out plain overlay approach (with help from vergir-bot LLM)
- 20:3320:33, 24 July 2026 diff hist −313 User:Vergir Use the over-light preset for section 4 instead of the ignored inline style (with help from vergir-bot LLM)
- 20:3220:32, 24 July 2026 diff hist +138 Template:ItemBox Add texture=over-light preset so the lighter overlay can be set without inline style (with help from vergir-bot LLM)
- 20:3120:31, 24 July 2026 diff hist +147 Template:ItemBox/styles.css Add a lighter overlay opacity preset for comparison (with help from vergir-bot LLM)
- 20:3020:30, 24 July 2026 diff hist −903 User:Vergir Replace texture profiling sections with an overlay-texture visual comparison: baseline vs low-graphics no-texture vs low-graphics with paper overlay (with help from vergir-bot LLM)
- 20:2920:29, 24 July 2026 diff hist +206 Template:ItemBox Add texture=over and over1/2/3 for the plain-overlay paper variant (with help from vergir-bot LLM)
- 20:2920:29, 24 July 2026 diff hist +709 Template:ItemBox/styles.css Add texture=over: paper as a plain alpha overlay above icon and name, no blend mode, so it covers the whole card and still caches (with help from vergir-bot LLM)
- 20:1820:18, 24 July 2026 diff hist +667 Template:ItemBox/styles.css Let texture=blend pick its paper from the item's hashed texture-vN class, so blended paper keeps per-item variety (with help from vergir-bot LLM)
- 20:1620:16, 24 July 2026 diff hist +66 Template:ItemBox Fix texture=blend: use the item's hashed texture variant rather than an undefined variable (with help from vergir-bot LLM)
- 20:1620:16, 24 July 2026 diff hist +486 Template:ItemBox Add texture=blend and blend1/2/3 modes, and give lowGraphics the cacheable blended paper instead of no texture (with help from vergir-bot LLM)
- 20:1520:15, 24 July 2026 diff hist +1,122 Template:ItemBox/styles.css Add texture=blend: paper multiplied against the card art via background-blend-mode, which WebRender can cache unlike mix-blend-mode. Restores all three papers on the card stock (with help from vergir-bot LLM)
- 19:4519:45, 24 July 2026 diff hist −137 Template:ItemBox Revert the lowGraphics icon downscale to isolate its effect; the paper blend removal was the real win. Icons back to 160px (with help from vergir-bot LLM)
- 15:1915:19, 24 July 2026 diff hist −11 Template:ItemBox Test whether the paper blend is what keeps picture cache tiles invalid: drop it from lowGraphics (with help from vergir-bot LLM)
- 15:0715:07, 24 July 2026 diff hist +24 Module:ItemData/nav Use the single lowGraphics flag for navbox cards now that ItemBox bundles the cheap layers and the 1x icon request (with help from vergir-bot LLM)
- 15:0515:05, 24 July 2026 diff hist +602 Template:ItemBox Add lowGraphics flag bundling the cheap layers and a 1x icon request, so callers rendering many cards set one parameter (with help from vergir-bot LLM)