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10 September 2026
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19:42 | Bullet Resilience 4 changes history +738 [~2026-LaneFireUrn1085 (4×)] | |||
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19:42 (cur | prev) +349 ~2026-LaneFireUrn1085 talk (oops, fixed. I didn't change TechResist to BulletResist) | ||||
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19:39 (cur | prev) −337 ~2026-LaneFireUrn1085 talk (Undo revision 146589 by ~2026-LaneFireUrn1085 (talk)) Tag: Undo | ||||
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19:39 (cur | prev) +337 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often) | ||||
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19:21 (cur | prev) +389 ~2026-LaneFireUrn1085 talk (add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page) | ||||
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19:38 | Spirit Resilience 2 changes history +726 [~2026-LaneFireUrn1085 (2×)] | |||
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19:38 (cur | prev) +341 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted.) | ||||
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19:23 (cur | prev) +385 ~2026-LaneFireUrn1085 talk (add note that the resistances are combined additively) | ||||
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19:10 | Health 2 changes history +177 [~2026-LaneFireUrn1085 (2×)] | |||
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19:10 (cur | prev) +166 ~2026-LaneFireUrn1085 talk (→Health Bars: add note about half health vfx on the healthbar) | ||||
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19:02 (cur | prev) +11 ~2026-LaneFireUrn1085 talk (→Regaining Health: add icons) | ||||
| 18:31 | Decay diffhist +495 ~2026-LaneFireUrn1085 talk (add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive) | ||||
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17:34 | Move Speed 3 changes history +815 [~2026-LaneFireUrn1085 (3×)] | |||
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17:34 (cur | prev) +115 ~2026-LaneFireUrn1085 talk (→Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit) | ||||
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17:17 (cur | prev) +17 ~2026-LaneFireUrn1085 talk (→Sprint Speed: add item icons) | ||||
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09:58 (cur | prev) +683 ~2026-LaneFireUrn1085 talk (→Sprint Speed: add more notes about what does/doesn't interrupt sprinting) | ||||
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17:13 | Ability Cooldown 2 changes history +1,171 [~2026-LaneFireUrn1085 (2×)] | |||
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17:13 (cur | prev) +914 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction) | ||||
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16:12 (cur | prev) +257 ~2026-LaneFireUrn1085 talk (add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration) | ||||
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17:01 | Ability Range 4 changes history +1,110 [~2026-LaneFireUrn1085 (4×)] | |||
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17:01 (cur | prev) −779 ~2026-LaneFireUrn1085 talk (→Calculation: rewrite to use https://www.mediawiki.org/wiki/Extension:Variables) | ||||
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16:37 (cur | prev) +1,674 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation section to dynamically pull from ItemData. this was already out of date so I'm trying this out, feel free to undo it if it's causing performance issues) | ||||
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16:00 (cur | prev) +205 ~2026-LaneFireUrn1085 talk (add note about items having cylindrical ability range) | ||||
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15:52 (cur | prev) +10 ~2026-LaneFireUrn1085 talk (clarify that ability range affects items (I think this is worth mentioning since Ability Range/Duration affect items but not Ability Cooldown)) | ||||
9 September 2026
| 07:45 | Magic Carpet diffhist +374 ~2026-LaneFireUrn1085 talk (add note about sprinting on the carpet) | ||||
| 03:43 | Heroic Aura diffhist +226 ~2026-FleetfootPocketSecure1119 talk (heroic aura can affect base turrets! i feel like this is a good addition to this page :)) | ||||
8 September 2026
| 18:09 | Haze diffhist +105 ~2026-LaneFireUrn1085 talk (→Abilities: add magic carpet ult interaction) | ||||
| 17:42 | Module:AbilityTable/Notes diffhist +24 ~2026-RejuvenatorPowerTransit1020 talk | ||||