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- This edit created a new page (also see list of new pages)
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- This is a minor edit
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12 September 2026
- diffhist Ability Cooldown 16:08 −30 ~2026-LaneFireUrn1085 talk (→Calculation: clean up {{#replace: {{ItemData|...}}}} to just use DataProp instead)
- diffhist Bullet Resilience 15:58 −32 ~2026-LaneFireUrn1085 talk (use dataprop over #replace itemdata)
- diffhist Spirit Resilience 15:48 −32 ~2026-LaneFireUrn1085 talk (itemdata -> dataprop)
- diffhist Berserker 12:41 +26 ~2026-LeapActiveIdols1146 talk (Added Item Icons for the mentioned examples.) Tag: Visual edit: Switched
- diffhist Stack 07:35 +58 ~2026-RescueSilenceAmmo1143 talk (resolved a truthvalue) Tags: Mobile edit Mobile web edit
10 September 2026
- diffhist Bullet Resilience 19:42 +349 ~2026-LaneFireUrn1085 talk (oops, fixed. I didn't change TechResist to BulletResist)
- diffhist Bullet Resilience 19:39 −337 ~2026-LaneFireUrn1085 talk (Undo revision 146589 by ~2026-LaneFireUrn1085 (talk)) Tag: Undo
- diffhist Bullet Resilience 19:39 +337 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often)
- diffhist Spirit Resilience 19:38 +341 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted.)
- diffhist Spirit Resilience 19:23 +385 ~2026-LaneFireUrn1085 talk (add note that the resistances are combined additively)
- diffhist Bullet Resilience 19:21 +389 ~2026-LaneFireUrn1085 talk (add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page)
- diffhist Health 19:10 +166 ~2026-LaneFireUrn1085 talk (→Health Bars: add note about half health vfx on the healthbar)
- diffhist Health 19:02 +11 ~2026-LaneFireUrn1085 talk (→Regaining Health: add icons)
- diffhist Decay 18:31 +495 ~2026-LaneFireUrn1085 talk (add note section & add note on ability range scaling. Decay is the only item that scales its base range value like this so I think it's noteworthy, every other ability in the game is additive)
- diffhist Ability Cooldown 17:13 +914 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction)
- diffhist Ability Cooldown 16:12 +257 ~2026-LaneFireUrn1085 talk (add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration)