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Show new changes starting from 06:11, 13 September 2026
 
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12 September 2026

     16:08  Ability Cooldown diffhist −30 ~2026-LaneFireUrn1085 talk (Calculation: clean up {{#replace: {{ItemData|...}}}} to just use DataProp instead)
     16:05  Ability Duration diffhist −30 ~2026-LaneFireUrn1085 talk (Calculating Ability Duration: change #replace's to use DataProp instead)

10 September 2026

     19:10  Health 2 changes history +177 [~2026-LaneFireUrn1085 (2×)]
     
19:10 (cur | prev) +166 ~2026-LaneFireUrn1085 talk (Health Bars: add note about half health vfx on the healthbar)
     
19:02 (cur | prev) +11 ~2026-LaneFireUrn1085 talk (Regaining Health: add icons)
     17:34  Move Speed 3 changes history +815 [~2026-LaneFireUrn1085 (3×)]
     
17:34 (cur | prev) +115 ~2026-LaneFireUrn1085 talk (Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit)
     
17:17 (cur | prev) +17 ~2026-LaneFireUrn1085 talk (Sprint Speed: add item icons)
     
09:58 (cur | prev) +683 ~2026-LaneFireUrn1085 talk (Sprint Speed: add more notes about what does/doesn't interrupt sprinting)
     17:13  Ability Cooldown 2 changes history +1,171 [~2026-LaneFireUrn1085 (2×)]
     
17:13 (cur | prev) +914 ~2026-LaneFireUrn1085 talk (Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction)
     
16:12 (cur | prev) +257 ~2026-LaneFireUrn1085 talk (add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration)
     17:09  Ability Duration 2 changes history +1,699 [~2026-LaneFireUrn1085 (2×)]
     
17:09 (cur | prev) +1,002 ~2026-LaneFireUrn1085 talk (Calculation: change calculation to dynamically pull from ItemData. also, I compared Magic Carpet and Diviner's Kevlar because I think 15 + 15 =/= 30 illustrates the diminishing returns a little clearer than Superior Duration's +28%, but you could use that instead since it's the most obvious duration item)
     
16:06 (cur | prev) +697 ~2026-LaneFireUrn1085 talk (add calculation section similar to Ability Range and Ability Cooldown pages)

7 September 2026

     00:05  Module:Infobox item diffhist 0 ~2026-EnduringDurationJump1108 talk (append_label: prefer per-stat StatLinks target over generic attribute-type link (fixes e.g. Debuff Resist → Ability Duration) (with help from vergir-bot LLM))

4 September 2026

     03:22  Status Effects diffhist 0 ~2026-SpawnHideLane918 talk (Resistance Buff: Was outdated, previously "Spirit" when current item does not add spirit resists. Changed to Debuff Resist) Tag: Visual edit

1 September 2026

     22:45  Weapon Damage diffhist +5 ~2026-SpiritNeutralsWall1063 talk (Crit Multiplier: Clarify that this is about damage dealt, not taken) Tag: Visual edit
     22:41  Headshot Booster diffhist +74 ~2026-SpiritNeutralsWall1063 talk (The bonus weapon damage is affected by damage falloff.) Tag: Visual edit
     21:53  Street Brawl diffhist +2 ~2026-CombatMidBoss1078 talk Tag: Visual edit

25 August 2026

     18:20  Street Brawl diffhist +22 ~2026-VelocityWalkerMelee990 talk (Other differences: . If a player gets more than 12 items, the lower tier items get hidden, not the older items. Tier 4 items are prioritized to be shown over T1. Also adjusted the wording a bit towards the end) Tag: Visual edit

24 August 2026

     19:46  Street Brawl diffhist +19 ~2026-SprintKevlarRicochet983 talk (Item Draft: clarifying that items are offered, not automatically obtained. also applies to rare (higher tier) items.) Tag: Visual edit

23 August 2026

     09:59  Status Effects diffhist 0 ~2026-ShotHighDash974 talk (Silence: Changed Line as Giest Gets Silence on T2, not T3) Tag: Visual edit