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12 September 2026
| 16:05 | Ability Duration diffhist −30 ~2026-LaneFireUrn1085 talk (→Calculating Ability Duration: change #replace's to use DataProp instead) | ||||
| 16:02 | Ability Range diffhist −31 ~2026-LaneFireUrn1085 talk (→Calculating Ability Range: cleanup #replace itemdata -> DataProp) | ||||
10 September 2026
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17:09 | Ability Duration 2 changes history +1,699 [~2026-LaneFireUrn1085 (2×)] | |||
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17:09 (cur | prev) +1,002 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation to dynamically pull from ItemData. also, I compared Magic Carpet and Diviner's Kevlar because I think 15 + 15 =/= 30 illustrates the diminishing returns a little clearer than Superior Duration's +28%, but you could use that instead since it's the most obvious duration item) | ||||
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16:06 (cur | prev) +697 ~2026-LaneFireUrn1085 talk (add calculation section similar to Ability Range and Ability Cooldown pages) | ||||
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17:01 | Ability Range 4 changes history +1,110 [~2026-LaneFireUrn1085 (4×)] | |||
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17:01 (cur | prev) −779 ~2026-LaneFireUrn1085 talk (→Calculation: rewrite to use https://www.mediawiki.org/wiki/Extension:Variables) | ||||
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16:37 (cur | prev) +1,674 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation section to dynamically pull from ItemData. this was already out of date so I'm trying this out, feel free to undo it if it's causing performance issues) | ||||
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16:00 (cur | prev) +205 ~2026-LaneFireUrn1085 talk (add note about items having cylindrical ability range) | ||||
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15:52 (cur | prev) +10 ~2026-LaneFireUrn1085 talk (clarify that ability range affects items (I think this is worth mentioning since Ability Range/Duration affect items but not Ability Cooldown)) | ||||
16 August 2026
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21:04 | Ability Range 2 changes history +182 [~2026-RegenHideBebop921 (2×)] | |||
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21:04 (cur | prev) −18 ~2026-RegenHideBebop921 talk (Remove unfinished sentence) Tag: Visual edit | ||||
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20:44 (cur | prev) +200 ~2026-RegenHideBebop921 talk (Rephrase calculation section to call it 'diminishing returns' instead of 'multiplicative' and to clarify the way it diminishes) Tag: Visual edit | ||||