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List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
13 September 2026
- diffhist Weapon Damage 14:27 +18 Gammaton32 talk contribs (→Crit Multiplier)
- diffhist Souls 00:10 0 Gammaton32 talk contribs (→Comeback Mechanics) Tag: Visual edit
12 September 2026
- diffhist Ability Cooldown 16:08 −30 ~2026-LaneFireUrn1085 talk (→Calculation: clean up {{#replace: {{ItemData|...}}}} to just use DataProp instead)
- diffhist Ability Duration 16:05 −30 ~2026-LaneFireUrn1085 talk (→Calculating Ability Duration: change #replace's to use DataProp instead)
11 September 2026
- diffhist Weapon Damage 19:22 +649 Sleuth talk contribs (Bonus damage/flat Weapon damage are mildly relevant to the Weapon damage Formula. Separated the items into another category from the ones that affect Weapon Damage (stat).)
10 September 2026
- diffhist m Weapon Damage 22:08 −285 Acurrz talk contribs (→Sources: headhunter & headshot booster's passives do not grant the weapon damage stat, so the passives probably shouldn't be mentioned on this page) Tag: Visual edit
- diffhist Health 19:10 +166 ~2026-LaneFireUrn1085 talk (→Health Bars: add note about half health vfx on the healthbar)
- diffhist Health 19:02 +11 ~2026-LaneFireUrn1085 talk (→Regaining Health: add icons)
- diffhist Move Speed 17:34 +115 ~2026-LaneFireUrn1085 talk (→Calculating Move Speed: replace (probably ai generated?) unicode symbols with mathjax so they are easier for anyone to edit)
- diffhist Move Speed 17:17 +17 ~2026-LaneFireUrn1085 talk (→Sprint Speed: add item icons)
- diffhist Ability Cooldown 17:13 +914 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation to dynamically pull frmo itemdata like the pages for range / duration. also changed the items around because Diviner's Kevlar no longer gives cooldown reduction)
- diffhist Ability Duration 17:09 +1,002 ~2026-LaneFireUrn1085 talk (→Calculation: change calculation to dynamically pull from ItemData. also, I compared Magic Carpet and Diviner's Kevlar because I think 15 + 15 =/= 30 illustrates the diminishing returns a little clearer than Superior Duration's +28%, but you could use that instead since it's the most obvious duration item)
- diffhist Ability Cooldown 16:12 +257 ~2026-LaneFireUrn1085 talk (add note that Ability Cooldown does not affect items unlike Ability Range and Ability Duration)
- diffhist Ability Duration 16:06 +697 ~2026-LaneFireUrn1085 talk (add calculation section similar to Ability Range and Ability Cooldown pages)
- diffhist Move Speed 09:58 +683 ~2026-LaneFireUrn1085 talk (→Sprint Speed: add more notes about what does/doesn't interrupt sprinting)
7 September 2026
- diffhist Module:Infobox item 00:05 0 ~2026-EnduringDurationJump1108 talk (append_label: prefer per-stat StatLinks target over generic attribute-type link (fixes e.g. Debuff Resist → Ability Duration) (with help from vergir-bot LLM))
- diffhist Data:StatLinks.json 00:04 +1 ~2026-EnduringDurationJump1108 talk (SlowPercent/MaxSlowPercent → Movement Slow, TotalHealthRegen → Healing (with help from vergir-bot LLM))
6 September 2026
- diffhist m Health 20:56 −38 Toad64 talk contribs (grammar and phrasing change to explain stamina pool element) Tag: Visual edit
- diffhist Souls 16:00 +201 Gammaton32 talk contribs (→Soul Orbs: updated)