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- N
- This edit created a new page (also see list of new pages)
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- This is a minor edit
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14 September 2026
| 00:24 | Shiv diffhist +4 ~2026-VendingHealthParry1156 talk | ||||
13 September 2026
| 22:41 | Vindicta diffhist +53 ~2026-InfernusBreakableSecure558 talk | ||||
12 September 2026
| 15:58 | Bullet Resilience diffhist −32 ~2026-LaneFireUrn1085 talk (use dataprop over #replace itemdata) | ||||
| 15:48 | Spirit Resilience diffhist −32 ~2026-LaneFireUrn1085 talk (itemdata -> dataprop) | ||||
10 September 2026
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19:42 | Bullet Resilience 4 changes history +738 [~2026-LaneFireUrn1085 (4×)] | |||
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19:42 (cur | prev) +349 ~2026-LaneFireUrn1085 talk (oops, fixed. I didn't change TechResist to BulletResist) | ||||
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19:39 (cur | prev) −337 ~2026-LaneFireUrn1085 talk (Undo revision 146589 by ~2026-LaneFireUrn1085 (talk)) Tag: Undo | ||||
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19:39 (cur | prev) +337 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often) | ||||
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19:21 (cur | prev) +389 ~2026-LaneFireUrn1085 talk (add note that the resist bonuses are combined additively instead of multiplicatively (something i've been wondering about this item forever). mirrored on the spirit resilience page) | ||||
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19:38 | Spirit Resilience 2 changes history +726 [~2026-LaneFireUrn1085 (2×)] | |||
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19:38 (cur | prev) +341 ~2026-LaneFireUrn1085 talk (→Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted.) | ||||
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19:23 (cur | prev) +385 ~2026-LaneFireUrn1085 talk (add note that the resistances are combined additively) | ||||
9 September 2026
| 03:43 | Heroic Aura diffhist +226 ~2026-FleetfootPocketSecure1119 talk (heroic aura can affect base turrets! i feel like this is a good addition to this page :)) | ||||
8 September 2026
| 17:29 | Graves diffhist +184 ~2026-RejuvenatorPowerTransit1020 talk (→Abilities: added a note that even though ghouls melee attack deals weapon damage they don't benefit from increased weapon damage. In the future if there's an aura that gives weapon damage they might but at the moment the only thing that increases it is the spirit scaling.) | ||||