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There is a page named "Stat" on The Deadlock Wiki. See also the other search results found.

  • Stats (category Stats)
    Stats are divided into three categories: Weapon, Vitality, and Spirit. Stats can be modified by purchasing items, leveling up, gaining buffs, or through...
    2 KB (110 words) - 20:15, 3 July 2026
  • This article is about the item. For the stat, see Spirit Lifesteal (stat). DefaultEnhanced Spirit Lifesteal is a Tier 2 Vitality Item that can be purchased...
    210 bytes (392 words) - 10:32, 26 April 2026
  • Lifesteal (redirect from Bullet Lifesteal (stat)) (category Stats)
    opponent. There are two main types of lifesteal, each with an associated stat: Bullet Lifesteal, which returns a portion of the bullet damage dealt, and...
    4 KB (498 words) - 23:21, 10 September 2026
  • This article is about the item. For the stat, see Bullet Lifesteal (stat). DefaultEnhanced Bullet Lifesteal is a Tier 2 Vitality Item that can be purchased...
    383 bytes (421 words) - 13:22, 29 May 2026
  • Bullet Velocity (category Stats)
    Bullet Velocity is a stat that dictates how fast bullets or projectiles fired from the primary weapon will travel in meters per second (m/s). Values referenced...
    327 bytes (40 words) - 01:00, 6 May 2026
  • Debuff Resist (category Stats)
    Debuff Resist is a stat which reduces the length of time negative effects affect a hero. This stat is gained in the form of a percentage. As an example...
    910 bytes (461 words) - 18:09, 9 August 2026
  • Slide Distance (category Stats)
    Slide Distance is a stat that affects how far the player will travel while sliding. Vyper has increased Slide Distance due to her passive Slither ability...
    261 bytes (35 words) - 04:39, 24 June 2026
  • Melee Distance (category Stats)
    Melee Distance is a stat that affects how far the player will travel when attacking with melee. While charging up a Heavy Melee, the player will move forward...
    649 bytes (102 words) - 07:18, 6 September 2026
  • Health Regen (category Stats)
    Health Regen is a stat that heroes start with and can obtain more through items. Per second, heroes will regenerate their amount of health regeneration...
    2 KB (231 words) - 13:20, 12 August 2026
  • Stamina (category Stats)
    Stamina Cooldown is a stat that determines how long a hero takes to recover a stamina bar. It's affected by the Stamina Recovery stat. Values referenced from...
    5 KB (703 words) - 13:23, 9 September 2026
  • Ability Range (category Stats)
    of hero abilities and items. It is measured in a distance of meters, and stat gains are measured in percentages. For example, Shiv's Slice and Dice ability...
    3 KB (229 words) - 16:02, 12 September 2026
  • Permanent Buffs, commonly called Golden Statue Buffs, are positive stat modifiers that don't expire and persist through death. They can be acquired through...
    2 KB (220 words) - 17:37, 28 August 2026
  • Ability Cooldown (category Stats)
    Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time. In the...
    4 KB (356 words) - 16:08, 12 September 2026
  • Bullet Evasion (category Stats)
    Bullet Evasion is a stat that prevents a percentage of incoming bullets from hitting the target. Instead, the bullets will phase through the target, potentially...
    1 KB (105 words) - 17:28, 18 May 2026
  • Damage Resistance (category Stats)
    Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with Crit Bonus Scale, a stat that reduces the...
    6 KB (751 words) - 19:05, 1 September 2026
  • Gravity Scale (category Stats)
    Gravity Scale is a Stat that modifies how gravity acceleration affects the player. Lower gravity scale makes a hero lighter and "floatier", and higher...
    677 bytes (83 words) - 17:39, 1 July 2026
  • Scaling (category Stats)
    Scaling refers to Stats or properties of Abilities and Items that increase incrementally based on another stat. Scaling is represented by an upwards arrow...
    2 KB (208 words) - 12:33, 11 August 2026
  • Falloff Range (category Stats)
    Falloff Range is a stat that determines the falloff of a Hero's Weapon Damage over distance. For most heroes, weapon damage falls off by -90% at maximum...
    2 KB (248 words) - 19:00, 26 August 2026
  • Weapon Damage (category Stats)
    Weapon Damage is a stat that determines the player's Bullet Damage, and also increases their Melee Damage. Some abilities can deal Weapon Damage. Base...
    9 KB (817 words) - 14:27, 13 September 2026
  • Ammo (category Stats)
    Ammo, also known as Clip Size, is a stat that dictates the maximum number of rounds that can be stored and fired from a weapon. As the weapon is fired...
    3 KB (439 words) - 16:04, 20 August 2026