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There is a page named "Jump" on The Deadlock Wiki. See also the other search results found.
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...11 KB (287 words) - 18:16, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...10 KB (274 words) - 18:07, 25 August 2026
- 80 to 60. Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing. September 4, 2025 Base bullet damage reduced from 26 to...12 KB (17 words) - 17:52, 25 August 2026
- slow in the description and UI. November 21, 2024 Wrecking Ball: Can now jump at a reduced height while holding the ball. Wrecking Ball: Decrease trigger...3 KB (5 words) - 19:40, 30 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...11 KB (249 words) - 18:26, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...12 KB (323 words) - 18:22, 25 August 2026
- from 25% to 15%. Shock damage increased from 30 x0.16 to 45 x0.15. Damage on jump reduced from 60 x0.2 to 45 x0.15. Max jumps increased from 2 to 4. Now builds...2 KB (0 words) - 05:20, 23 May 2026
- Rejuvenating Aurora now has a 1s linger on allies. Rejuvenating Aurora now lets you jump while using it. Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s...15 KB (17 words) - 00:25, 26 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...11 KB (314 words) - 18:05, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...12 KB (418 words) - 10:53, 2 September 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during melee attacks...11 KB (396 words) - 18:29, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...12 KB (327 words) - 17:58, 25 August 2026
- be behind them in no time. I'll get the element of surprise. I'll get the jump on them. They'll think they're safe, then I'll be right behind 'em. Once...99 KB (111 words) - 14:36, 13 September 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...13 KB (294 words) - 18:25, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...13 KB (376 words) - 17:57, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...13 KB (337 words) - 17:54, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...13 KB (338 words) - 18:03, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...13 KB (403 words) - 23:11, 9 September 2026
- new content including lines to match her updated kit. Added new Ava run and jump animations. New simulation on cat tail. New upwards and downwards animation...13 KB (16 words) - 17:38, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...14 KB (348 words) - 17:59, 25 August 2026