come from Data:StreetBrawlData.json via Module:StreetBrawlItems; item names and tiers from Data:ItemData.json, hero names from Data:HeroData.json. Place...
1 KB (356 words) - 20:31, 1 August 2026
This template creates a table of items that affect a specified stat. It invokes function p.itemPropTable in Module:ItemTables. Data is found on Data:ItemData...
335 bytes (39 words) - 08:54, 24 August 2026
are used for automatic translations from Data:Dictionary. {{Tabber|1=Heroes|2=Hero Attributes Table}} Heroes Hero Attributes Table {{Tabber|1=Heroes|2=Hero...
2 KB (100 words) - 15:05, 1 December 2025
the game files and have a file (Data:Lang xx.json) per language, such as Data:Lang en.json. Use of the {{Lang}} template comes in two forms, either by setting...
2 KB (154 words) - 21:27, 6 June 2026
using the data stored in Data:AbilityCards.json. Used by Template:AbilitySection. The style data is from Template:Ability card v2/Card. That template can also...
1 KB (157 words) - 14:39, 16 June 2026
come from Data:StreetBrawlData.json via Module:StreetBrawlItems; item names and tiers from Data:ItemData.json, hero names from Data:HeroData.json. Place...
4 KB (350 words) - 20:31, 1 August 2026
This template counts the total number of items currently in the game. It implements function p.get_headcount() in Module:ItemData. It returns only items...
531 bytes (51 words) - 21:35, 14 March 2026
This template counts the total number of heroes (not in development and not disabled) currently in the game. It implements function p.get_headcount() in...
538 bytes (50 words) - 02:16, 25 October 2024
parameters for an Infobox automatically with data from Data:HeroData.json, including base stats and scaling from Levels (Boons) or Spirit Power. Rendering is handled...
7 KB (216 words) - 19:48, 19 August 2026
This template creates a simple update link. The date is automatically translated on language subpages (see Data:Dictionary to view the related strings)...
786 bytes (32 words) - 03:29, 6 June 2026
Lifesteal Active Item data — Data:ItemData.json, read by Module:ItemData Name sizing and texture variety — Module:ItemBox Card styling — Template:ItemBox/styles...
5 KB (325 words) - 10:14, 25 July 2026
This template uses CSS found at Ability card v2/Card/styles.css. Template to add scaling values to Template:Ability card v2/Card. The scaling data is generated...
877 bytes (78 words) - 06:01, 29 May 2026
Outputs Weapon See Module:HeroData which creates all 3 for a given hero dynamically using their stats and scalings box_name: See Data:Lang_en.json for all english...
2 KB (120 words) - 21:04, 14 October 2024
example, this "key" creates a set of tags with data for Abrams: |key = hero_atlas or |key = Abrams This template will return empty if no valid hero is found...
2 KB (110 words) - 17:20, 11 May 2026
Template documentation [view] [edit] [history] [purge] Display element for an alternate ability attribute, similar to main box attributes. Can be any number...
782 bytes (146 words) - 04:06, 20 May 2026
Speed 2 +8% Fire Rate and +8% Bullet Lifesteal 5 Ability is always active Template documentation [view] [edit] [history] [purge] Display element for a main...
1 KB (100 words) - 09:46, 15 May 2026
'NeedsTranslationTooltip' which displays "This content has not been translated yet in Data:Dictionary.". In most circumstances, use no parameter. Patch notes{{Need...
1 KB (162 words) - 20:13, 14 October 2024
This template uses CSS found at Hero card2/styles.css. This template is used in Template:Hero Navbox. It is called by Module:HeroData/nav. {{Hero card2|Lash}}...
3 KB (87 words) - 17:00, 22 May 2026
the attribute label from localization data based on the current selected language using "<key>_label" String suggested label label Display label for attribute...
2 KB (20 words) - 23:26, 4 July 2025
Outputs Weapon See Module:HeroData which creates all 3 for a given hero dynamically using their stats and scalings box_name: See Data:Lang_en.json for all english...
2 KB (114 words) - 02:42, 22 September 2024