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  • Base Guardian Stats Health Base Health: 4000 Damage DPS: 116 Range: 31.75m Souls Total Souls:  1000...
    4 KB (365 words) - 00:47, 29 August 2026
  • completing tasks. They can also unlock 'boons' from Patrons, which boost Hero stats. Heroes level up, unlock abilities, and equip Weapon, Vitality, and Spirit...
    10 KB (888 words) - 17:03, 7 September 2026
  • Walker Stats Health Base Health: 6000 / 9000 / 12000 Damage Resist: 65% to -65 Time Resistance 0:00 65% 3:00 43.33% 6:00 21.67% 9:00 0% 12:00 -21.67% 15:00...
    9 KB (889 words) - 20:24, 31 August 2026
  • HP changes and Rejuvenator rework; Rejuv now grants an in-place revive and stat buffs to the heroes who have it. Melee system adjustments including reduced...
    47 KB (245 words) - 18:32, 9 September 2026
  • Patron Stats Health Base Health: 12000 Health Regen: 120/s Bullet Resist: 0% Spirit Resist: 0% Damage DPS:...
    18 KB (2,111 words) - 17:50, 17 August 2026
  • May 27, 2025 Cooldown increased from 0.7s to 0.8s. Fixed various bugs with stat stealing and Capacitor/ Debuff Remover. May 21, 2025 Max HP Steal Per Bullet...
    4 KB (0 words) - 14:52, 15 April 2026
  • innates it has). April 30, 2026 No longer grants +15% Spirit Lifesteal as base stat. Now provides +15% Ability Duration. Activated buff no longer provides +20%...
    4 KB (0 words) - 22:46, 28 July 2026
  • excluded_set(stat) if _excluded[stat] then return _excluded[stat] end local set = {} for _, name in ipairs(Lists.exclude_abilities[stat] or {})...
    13 KB (1,583 words) - 12:01, 12 September 2026
  • to the intended page. Buffs are positive effects that modify the player's Stats, such as: Status Effects applied by Abilities and Items Powerups (temporary)...
    227 bytes (59 words) - 02:34, 28 July 2026
  • Guardian Stats Health Base Health: 5500 Damage Resist: 50% to -50 Time Resistance 0:00 50% 3:00 25% 6:00 0% 9:00 -25% 12:00+ -50% % Spirit Resist: 0% Damage...
    5 KB (512 words) - 00:44, 29 August 2026
  • end). Added warning sound for Sinclair's rabbit hex when placed. Don't show stat changes for abilities that are stolen from using ultimate when previewing...
    11 KB (17 words) - 18:19, 25 August 2026
  • 50. Now has 30% less effectiveness from lifesteal (Lifesteal Effectiveness stat added to Vitality tooltip) Shocking Reanimation radius increased from 12m...
    10 KB (16 words) - 18:23, 25 August 2026
  • stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist...
    5 KB (0 words) - 21:13, 28 July 2026
  • Bullet Damage (category Stats)
    Bullet Damage is a stat that heroes start with, increasing with boons. It can also be increased by items through the Weapon Damage stat. Values referenced...
    742 bytes (87 words) - 21:11, 11 August 2026
  • [[Module:HeroData]]. local get_stat = hero_module.get_stat local get_scalings = hero_module.get_scalings local has_stat = hero_module.has_stat local has_override_or_stat...
    24 KB (3,101 words) - 16:55, 31 August 2026
  • Helper to resolve a stat value, applying any dead‑stat override if defined. local function resolveStatValue(itemName, t) if deadStatOverrides[itemName...
    13 KB (1,270 words) - 22:29, 6 September 2026
  • Cost increased from 1250 to 1600 (Global Item change). Condition for bonus stats changed from "While you have Bullet Shield" to "While above 65% Health"....
    2 KB (0 words) - 06:45, 23 May 2026
  • from +45% to +30%. Now upgrades from High-Velocity Rounds (includes its stats). Spirit Power reduced from +10 to +7. March 6, 2026 Spirit Power increased...
    2 KB (0 words) - 01:53, 12 June 2026
  • to 12s Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced...
    6 KB (859 words) - 15:51, 20 July 2025
  • if type(stat_value) == "number" then stat_value = stat_value + (spirit_power * spirit_val) stat_value = stat_value + (power_increases...
    23 KB (2,735 words) - 17:43, 14 August 2026