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- The Archmother voice line. This is an audio clip from the game Deadlock, a registered trademark of Valve Corporation....(MP3 audio file, 4.5 s) - 02:44, 8 September 2026
- The Archmother voice line. This is an audio clip from the game Deadlock, a registered trademark of Valve Corporation....(MP3 audio file, 2.9 s) - 02:44, 8 September 2026
- The Hidden King voice line. This is an audio clip from the game Deadlock, a registered trademark of Valve Corporation....(MP3 audio file, 4.2 s) - 02:23, 8 September 2026
- The Hidden King voice line. This is an audio clip from the game Deadlock, a registered trademark of Valve Corporation....(MP3 audio file, 4.8 s) - 02:23, 8 September 2026
- mode variant. "Street Brawl" -- (case and spacing insensitive) returns the value changed for -- Street Brawl, falling back to the...14 KB (2,034 words) - 00:05, 10 August 2026
- local p = {} local sb = mw.loadJsonData("Data:StreetBrawlData.json")["item-buckets"] local items = mw.loadJsonData("Data:ItemData.json") local heroes...8 KB (1,403 words) - 21:25, 1 August 2026
- (when both die, middle lane also gets improved) January 30, 2026 Street Brawl: Troopers now have 20% Spirit Resist. During overtime they have an additional...17 KB (0 words) - 03:31, 1 July 2026
- not is_street_brawl then should_include = false elseif filter_mode == "exclude_street_brawl" and is_street_brawl then should_include...10 KB (1,330 words) - 14:39, 21 August 2026
- place a comment above the section: <!-- Street Brawl ability changes are listed at [[Deadlock:Street Brawl Ability Changes]] --> {{DataProp|Hyper Beam|AbilityChannelTime...1 KB (659 words) - 17:39, 30 July 2026
- == "street_brawl_only" and not is_street_brawl then should_include = false elseif filter_mode == "exclude_street_brawl" and is_street_brawl...15 KB (2,010 words) - 19:54, 10 September 2026
- And - Template:ConvoCite HeroStreetBrawlItems... keys - Template:HeroStreetBrawlItems, which renders the Street Brawl item draft section on every hero page...5 KB (612 words) - 15:22, 11 August 2026
- Arrow used in Street Brawl for enhanced items...(55 × 72 (2 KB)) - 16:30, 28 January 2026
- 'Lore' }, { img = 'Brawl_Nav.png', type = 'lang', key = 'Citadel_Play_StreetBrawl_Title', link = 'Street Brawl' } } local html...2 KB (238 words) - 22:40, 27 June 2026
- -- Lists the Street Brawl ability overrides from [[Data:StreetBrawlData.json]] with the -- {{DataProp}} call that cites each one and the base value it...7 KB (1,075 words) - 10:42, 29 July 2026
- Anonymous • Resolved I'm pretty sure her Stake range is adjusted in Street Brawl. I remember seeing it being something like 8 with an icon next to it That's...777 bytes (90 words) - 22:39, 10 September 2026
- Concept of the item reroll system for Street Brawl This file is protected by copyright. It will be used appropriately to enhance articles and qualifies...(1,600 × 900 (1.41 MB)) - 16:25, 2 February 2026
- v["Slot"] ~= nil and v["StreetBrawl"] == false and v["Name"] ~= nil) then iter = iter + 1 end elseif item_type == "Street Brawl" then -- return only...16 KB (2,127 words) - 17:36, 28 July 2026
- only heard these lines while playing Mirage in the main mode (not street brawl) There are no "whisper" lines for Mirage, you're probably hearing the Cultist...1 KB (178 words) - 02:38, 4 July 2026
- items based on Street Brawl status. Options: exclude_street_brawl (show only regular items), street_brawl_only (show only Street Brawl items), or unset (show...4 KB (814 words) - 16:29, 30 January 2026
- streetbrawl_params = generics_data.StreetBrawl if not streetbrawl_params then return "Error: StreetBrawl data not found" end local data =...7 KB (1,033 words) - 14:21, 29 July 2026
