Spirit Lifesteal reduced from 35% to 32% Rapid Rounds: Fire Rate increased from 10% to 11% Monster Rounds: Bonus Health reduced from 50 to 30 Berserker:...
39 KB (5,512 words) - 22:45, 8 July 2025
"attribute_order": [
"BulletDamage",
"BaseWeaponDamageIncrease",
"RoundsPerSecond",
"FireRate",
"ClipSize",
"ClipSizeIncrease",
"ReloadTime"...
935 bytes (49 words) - 00:47, 26 March 2026
"StaminaCooldownReduction": 14
}
},
"upgrade_infinite_rounds": {
"Name": "Infinite Rounds",
"Description": "You have \u003Cspan class=\"highligh...
214 KB (19,484 words) - 21:50, 22 August 2026
"WeaponPower_label",
"postfix": "WeaponPower_postfix"
},
"RoundsPerSecond": {
"label": "StatDesc_RoundsPerSecond"
},
"FireRate": {
"label": "StatDesc_FireRate"...
4 KB (289 words) - 21:05, 17 July 2026
Silence now deselects your ability if you had it open when silenced Monster Rounds: Bullet Resist vs NPCs reduced from 35% to 30% High-Velocity Mag: Bullet...
24 KB (3,379 words) - 01:32, 29 June 2025
to the second floor and added back stairs to take you to the roof Monster Rounds: Weapon Damage vs NPCs reduced from 35% to 30% Restorative Shot: Weapon...
29 KB (4,106 words) - 01:38, 29 June 2025
FalloffEndRange, BonusAttackRange, BulletsPerBurst, BurstInterShotInterval, RoundsPerSecondAtMaxSpin, SpinAcceleration, SpinDeceleration - Hero Comparison...
5 KB (612 words) - 15:22, 11 August 2026
360,
"WeaponInfo": {
"BulletSpeed": 457.2,
"BulletDamage": 16,
"RoundsPerSecond": 5,
"ClipSize": -1,
"ReloadTime": 1,
"ReloadMovespeed":...
118 KB (9,984 words) - 22:39, 6 July 2026
Quarters • Extended Magazine • Headshot Booster • High-Velocity Rounds • Monster Rounds • Rapid Rounds • Restorative Shot 1600 Active Reload • Fleetfoot • Intensifying...
44 bytes (341 words) - 20:19, 19 July 2026
==
local function calculate_dps(stats, dps_type)
local rps = stats.RoundsPerSecond or 0
if rps == 0 then return 0 end
local bullets_per_shot...
23 KB (2,735 words) - 17:43, 14 August 2026
"ReloadDelay": true,
"ReloadSingle": true,
"ReloadTime": true,
"RoundsPerSecond": true,
"RoundsPerSecondAtMaxSpin": true,
"ShootMoveSpeed": true,
"SpinAcceleration":...
1 KB (108 words) - 22:39, 6 July 2026
Frostbite Charm Active Imbue Restorative Shot Active Imbue High-Velocity Rounds Active Imbue Intensifying Magazine Active Imbue Weakening Headshot Active...
4 KB (115 words) - 19:04, 1 August 2026
Armor Piercing Rounds...
4 KB (0 words) - 19:59, 14 March 2026
==
local function calculate_dps(stats, dps_type)
local rps = stats.RoundsPerSecond or 0
if rps == 0 then return 0 end
local bullets_per_shot...
23 KB (2,735 words) - 17:07, 14 August 2026
Sylphoid/common.js Sylphoid/minerva.css Sylphoid/vector.css stat review: rapid rounds, add Fire Rate formula, truncating weird, skip Soul Shredder Bullets, spirit...
3 KB (299 words) - 08:14, 10 December 2024
printed verbatim, for stats the data holds no base value for
-- sig_figs: rounds an over-precise base value
local BASE_DISPLAY = {
BulletResist = {text...
7 KB (919 words) - 15:22, 11 August 2026
end
local rps = tonumber(hero.Weapon.RoundsPerSecond or 0)
local spin_rps = tonumber(hero.Weapon.RoundsPerSecondAtMaxSpin or 0)
-- 1. Handle...
9 KB (1,243 words) - 03:18, 15 July 2026
by analyzing specific hero mechanics: Standard Heroes: Uses the standard RoundsPerSecond from the data files. Spin-Up Heroes: For heroes like McGinnis,...
2 KB (317 words) - 20:55, 20 January 2026
Quarters • Extended Magazine • Headshot Booster • High-Velocity Rounds • Monster Rounds • Rapid Rounds • Restorative Shot 1600 Active Reload • Fleetfoot • Intensifying...
1 KB (366 words) - 21:42, 25 August 2026