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  • Spirit Lifesteal reduced from 35% to 32% Rapid Rounds: Fire Rate increased from 10% to 11% Monster Rounds: Bonus Health reduced from 50 to 30 Berserker:...
    39 KB (5,512 words) - 22:45, 8 July 2025
  • "attribute_order": [ "BulletDamage", "BaseWeaponDamageIncrease", "RoundsPerSecond", "FireRate", "ClipSize", "ClipSizeIncrease", "ReloadTime"...
    935 bytes (49 words) - 00:47, 26 March 2026
  • "StaminaCooldownReduction": 14 } }, "upgrade_infinite_rounds": { "Name": "Infinite Rounds", "Description": "You have \u003Cspan class=\"highligh...
    214 KB (19,484 words) - 21:50, 22 August 2026
  • "WeaponPower_label", "postfix": "WeaponPower_postfix" }, "RoundsPerSecond": { "label": "StatDesc_RoundsPerSecond" }, "FireRate": { "label": "StatDesc_FireRate"...
    4 KB (289 words) - 21:05, 17 July 2026
  • Silence now deselects your ability if you had it open when silenced Monster Rounds: Bullet Resist vs NPCs reduced from 35% to 30% High-Velocity Mag: Bullet...
    24 KB (3,379 words) - 01:32, 29 June 2025
  • to the second floor and added back stairs to take you to the roof Monster Rounds: Weapon Damage vs NPCs reduced from 35% to 30% Restorative Shot: Weapon...
    29 KB (4,106 words) - 01:38, 29 June 2025
  • FalloffEndRange, BonusAttackRange, BulletsPerBurst, BurstInterShotInterval, RoundsPerSecondAtMaxSpin, SpinAcceleration, SpinDeceleration - Hero Comparison...
    5 KB (612 words) - 15:22, 11 August 2026
  • 360, "WeaponInfo": { "BulletSpeed": 457.2, "BulletDamage": 16, "RoundsPerSecond": 5, "ClipSize": -1, "ReloadTime": 1, "ReloadMovespeed":...
    118 KB (9,984 words) - 22:39, 6 July 2026
  • Quarters • Extended Magazine • Headshot Booster • High-Velocity Rounds • Monster Rounds • Rapid Rounds • Restorative Shot  1600 Active Reload • Fleetfoot • Intensifying...
    44 bytes (341 words) - 20:19, 19 July 2026
  • == local function calculate_dps(stats, dps_type) local rps = stats.RoundsPerSecond or 0 if rps == 0 then return 0 end local bullets_per_shot...
    23 KB (2,735 words) - 17:43, 14 August 2026
  • "ReloadDelay": true, "ReloadSingle": true, "ReloadTime": true, "RoundsPerSecond": true, "RoundsPerSecondAtMaxSpin": true, "ShootMoveSpeed": true, "SpinAcceleration":...
    1 KB (108 words) - 22:39, 6 July 2026
  • Frostbite Charm Active Imbue Restorative Shot Active Imbue High-Velocity Rounds Active Imbue Intensifying Magazine Active Imbue Weakening Headshot Active...
    4 KB (115 words) - 19:04, 1 August 2026
  • Armor Piercing Rounds...
    4 KB (0 words) - 19:59, 14 March 2026
  • == local function calculate_dps(stats, dps_type) local rps = stats.RoundsPerSecond or 0 if rps == 0 then return 0 end local bullets_per_shot...
    23 KB (2,735 words) - 17:07, 14 August 2026
  • Sylphoid/common.js Sylphoid/minerva.css Sylphoid/vector.css stat review: rapid rounds, add Fire Rate formula, truncating weird, skip Soul Shredder Bullets, spirit...
    3 KB (299 words) - 08:14, 10 December 2024
  • printed verbatim, for stats the data holds no base value for -- sig_figs: rounds an over-precise base value local BASE_DISPLAY = { BulletResist = {text...
    7 KB (919 words) - 15:22, 11 August 2026
  • end local rps = tonumber(hero.Weapon.RoundsPerSecond or 0) local spin_rps = tonumber(hero.Weapon.RoundsPerSecondAtMaxSpin or 0) -- 1. Handle...
    9 KB (1,243 words) - 03:18, 15 July 2026
  • by analyzing specific hero mechanics: Standard Heroes: Uses the standard RoundsPerSecond from the data files. Spin-Up Heroes: For heroes like McGinnis,...
    2 KB (317 words) - 20:55, 20 January 2026
  • Quarters • Extended Magazine • Headshot Booster • High-Velocity Rounds • Monster Rounds • Rapid Rounds • Restorative Shot  1600 Active Reload • Fleetfoot • Intensifying...
    1 KB (366 words) - 21:42, 25 August 2026