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  • In Air Damage Reduction increased from -40% to -60%. Additional air dash/jump increased from +1 to unlimited. January 22, 2026 Added to the game....
    474 bytes (0 words) - 23:03, 17 July 2026
  • Flame Dash (cancel)By default, Space or 2 → (hold) SlideBy default, CTRL → JumpBy default, Space → (while in the air, release and repress) Slide → Bunnyhop...
    3 KB (257 words) - 17:55, 25 August 2026
  • It is possible to cancel your descent and this slowdown by dashing or jumping. This is called Majestic Leap Cancelling. Majestic Leap has good synergy...
    1 KB (544 words) - 00:17, 26 June 2026
  • that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...
    7 KB (172 words) - 18:08, 25 August 2026
  • though at a slowed movement speed and crouching, but not dashing and jumping (the jumping key is default the key to cancel channeling). Dynamo's Singularity...
    10 KB (1,270 words) - 17:03, 14 August 2026
  • they are grounded / in the air. The barrel hitting a bounce pad makes it jump in the air in an arc. If there are multiple barrels in the same place, Holliday...
    6 KB (2,058 words) - 03:33, 1 September 2026
  • the carpet: Casting an ability Using an item Attacking with a weapon Air-jumping or airdashing Some abilities that can linger and deal damage after a hero...
    3 KB (728 words) - 07:45, 9 September 2026
  • grants improved air control and allows for an additional air dash or air jump before landing. Shadow Strike: Any stamina use causes you to become temporarily...
    14 KB (1,629 words) - 21:53, 1 September 2026
  • Overview Strafe Dashing Dash Jumping Dash Sliding Short Dash Crouch Cancelling Instant Air Dash Short Dash Crouch CancellingAlso known as SDCC, Dash Cancelling...
    1 KB (107 words) - 13:14, 11 September 2026
  • that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...
    8 KB (251 words) - 18:17, 25 August 2026
  • that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...
    9 KB (236 words) - 18:13, 25 August 2026
  • that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...
    9 KB (210 words) - 18:24, 25 August 2026
  • that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...
    9 KB (321 words) - 18:09, 25 August 2026
  • slow in the description and UI. November 21, 2024 Wrecking Ball: Can now jump at a reduced height while holding the ball. Wrecking Ball: Decrease trigger...
    3 KB (5 words) - 19:40, 30 August 2026
  • +1 Stamina Now grants +12% Stamina recovery No longer causes the next Dash-Jump to cost 1 less stamina. No longer has a 10.5s Cooldown. Conditional fire...
    2 KB (0 words) - 18:26, 1 February 2026
  • 4250 to 1600. No longer has 10.5s cooldown. No longer makes your next dash-jump not cost an extra stamina. No longer grants +100 Bonus Health. No longer...
    2 KB (0 words) - 02:10, 12 June 2026
  • that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...
    11 KB (246 words) - 17:56, 25 August 2026
  • that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio sometimes plays when...
    10 KB (298 words) - 18:02, 25 August 2026
  • that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...
    11 KB (287 words) - 18:16, 25 August 2026