Search resultsGive feedback
There is a page named "Jump" on The Deadlock Wiki. See also the other search results found.
- It is possible to cancel your descent and this slowdown by dashing or jumping. This is called Majestic Leap Cancelling. Majestic Leap has good synergy...1 KB (544 words) - 00:17, 26 June 2026
- Zipline Momentum Conservation Zip Dash Small Zip Jump Zip Launch When attempting to attach to a Transit Line, you gain acceleration. This acceleration...2 KB (220 words) - 14:31, 19 June 2026
- Arcane Surge increases the range of the first ability you cast after dash jumping by 12%. Mystic Expansion only increases the range of the imbued ability...3 KB (229 words) - 16:02, 12 September 2026
- the carpet: Casting an ability Using an item Attacking with a weapon Air-jumping or airdashing Some abilities that can linger and deal damage after a hero...3 KB (728 words) - 07:45, 9 September 2026
- on Yamato when shooting Yamato's footsteps don't make any sound, but her jumping does Audio plays when casting the spell Audio plays when the slash starts...8 KB (287 words) - 18:32, 25 August 2026
- find targets through walls and to bend around corners. Rabbit can now use jump. Rabbit Hex projectile updated to better track targets that have recently...11 KB (17 words) - 18:19, 25 August 2026
- movement completely, but rather slows the target heavily akin to Sleep. Jumping and dashing is still disabled. Its duration is not affected by Ability Duration...3 KB (1,069 words) - 15:27, 23 August 2026
- cooldown increased from 30s to 32s. Sanguine Retreat no longer resets air jump and dash limits. Love Bites cooldown increased from 7s to 8s. Love Bites...7 KB (16 words) - 18:04, 25 August 2026
- Damage. Tag Along burst heal now also applies to secondary allies that you jump to. Tag Along lingering heal duration reduced from 3s to 2s (values rebalanced...6 KB (16 words) - 18:14, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...7 KB (172 words) - 18:08, 25 August 2026
- Flame Dash (cancel)By default, Space or 2 → (hold) SlideBy default, CTRL → JumpBy default, Space → (while in the air, release and repress) Slide → Bunnyhop...3 KB (257 words) - 17:55, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...8 KB (251 words) - 18:17, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...9 KB (236 words) - 18:13, 25 August 2026
- to put on a show. Let's defy death. Hope you guys are ready. Don't think, jump! Let's conquer fear. Time for some teambuilding. No risk, no reward! Let's...97 KB (80 words) - 20:14, 12 September 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...9 KB (321 words) - 18:09, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...9 KB (210 words) - 18:24, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio plays during light melee...11 KB (246 words) - 17:56, 25 August 2026
- that play in specific situations. Audio plays for generic efforts (such as jumping or ledge mantling.) Audio plays when dashing. Audio sometimes plays when...10 KB (298 words) - 18:02, 25 August 2026