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'''Spirit Damage''' is a form of damage dealt by | {{Stub}} | ||
'''Spirit Damage''' is a form of damage dealt by most [[Ability|abilities]] and some [[items]]. It is modifiable by obtaining [[Spirit Power]], and scales with the respective ability or item's Spirit [[Scaling]]. Certain items will deal additional Spirit Damage if a condition is met. | |||
{{#ev:youtube|lLwVMFC-nhQ|360|description=Video explaining Spirit Damage}} | |||
== Target Modifiers == | |||
=== Spirit Resistance === | |||
{{Main|Damage Resistance}} | |||
Incoming damage is reduced by the target's '''Spirit Resist''' and increased by the attacker's '''Spirit Resist Reduction'''. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page. | |||
== NPCs == | |||
Attacks from [[Walkers]], [[Shrines]] and [[Patrons]] deal Spirit Damage. | |||
== Sources == | == Sources == | ||
See [[Spirit Power#Sources]] for a list of sources of Spirit Power (that therefore increase Spirit Damage). | |||
There are several items that deal Spirit Damage, but called in a different name or applied in a specific manner. | |||
* {{ItemIcon|Tesla Bullets}} deals | There are several items that deal Spirit Damage, but called in a different name or applied in a specific manner (not a comprehensive list): | ||
* {{ItemIcon| | * {{ItemIcon|Alchemical Fire}} deals up to {{#invoke:ItemData|get_prop|Alchemical Fire|DPSMax|Value}} Spirit Damage per second in an area. | ||
* {{ItemIcon| | * {{ItemIcon|Mystic Shot}} makes the player's bullet deal {{#invoke:ItemData|get_prop|Mystic Shot|ProcBonusMagicDamage|Value}} Spirit Damage every {{#invoke:ItemData|get_prop|Mystic Shot|AbilityCooldown}} seconds. | ||
* {{ItemIcon|Stalker}} deals {{#invoke:ItemData|get_prop|Stalker|DPS}} Spirit Damage per second. | |||
* {{ItemIcon|Tesla Bullets}} deals {{#invoke:ItemData|get_prop|Tesla Bullets|DamagePerChain}} Shock Damage on hit and on jump (reduced by [[Damage Falloff]]). | |||
* {{ItemIcon|Torment Pulse}} deals {{#invoke:ItemData|get_prop|Torment Pulse|DamagePulseAmount}} Pulse Damage every {{#invoke:ItemData|get_prop|Torment Pulse|AbilityCooldown}}s (scaling with Spirit Power). | |||
* {{ItemIcon|Toxic Bullets}} deals {{#invoke:ItemData|get_prop|Toxic Bullets|DotHealthPercent}} Bleed Damage based on current health per second. | |||
== Navigation == | |||
{{Stat navbox}} | {{Stat navbox}} | ||