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'''Spirit Power''' is a [[stats|stat]] that increases the effectiveness of [[Ability|abilities]] and [[items]]. In addition to increasing [[Spirit Damage]], Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by [[spirit|spirit stats]]. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients.
'''Spirit Power''' is a [[stats|stat]] that increases the effectiveness of [[Ability|abilities]] and [[items]]. In addition to increasing Spirit Damage, Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by [[spirit|spirit stats]]. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients.
 
{{#ev:youtube|lLwVMFC-nhQ|360|description=Video explaining Spirit Power and Spirit Damage}}


== Spirit Power Scaling ==
== Spirit Power Scaling ==
[[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]]
[[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]]
When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|0.5}}. Using that spirit power coefficient, spirit damage can be represented with the formula:
When an ability or item can be [[Scaling|scaled]] by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|0.5}}. Using that spirit power coefficient, spirit damage can be represented with the formula:


<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>
<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math>


For example, [[Lash]]'s Flog ability deals 65 base damage and has a spirit power coefficient of 1.2. In a case where it was being buffed by 20 spirit power, the calculation would be as follows:
For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|0.8}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows:
 
<math>\mathit{Spirit Damage} = 65 + (20 * 0.8) = 81</math>
 
The same principle applies to items. For instance, [[Tesla Bullets]] deals 33 base damage with a coefficient of {{ss|0.19}}. If you have 76 spirit power, its damage becomes:


<math>\mathit{Spirit Damage} = 65 + (20 * 1.2) = 89</math>
<math>\mathit{Spirit Damage} = 33 + (76 * 0.19) = 47.44</math>


In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey.


'''WARNING''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
'''Note''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values.
 
== Bonus Spirit Power ==
Flat bonus spirit power from all sources is added equally to the player's current spirit power (unlike [[Weapon Damage]] and [[Health]], in which the bonus values are calculated separately from the base values).


=== Hidden Spirit Power Coefficients ===
Sources of bonus percent (%) spirit power, such as {{ItemIcon|Boundless Spirit}}, stack multiplicatively with other bonus % sources, and apply to the player's current spirit power at all times.
For [[Items|items]], the spirit power coefficient is not currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] do not currently scale with spirit power, even if they are produced by a spirit item.


Because the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] (which adds 76 total spirit power) increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:
== Spirit Damage ==
'''Spirit Damage''' is a form of damage dealt by most [[Ability|abilities]] and some [[items]]. It is modifiable by obtaining Spirit Power, and scales with the respective ability or item's Spirit [[Scaling]]. Certain items will deal additional Spirit Damage if a condition is met.


<math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math>
=== Spirit Resistance ===
{{Main|Damage Resistance}}


It is possible to calculate the coefficient as:
Incoming damage is reduced by the target's '''Spirit Resist''' and increased by the attacker's '''Spirit Resist Reduction'''. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page.


<math>\mathit{Spirit Power Coefficient} = (40 - 30) / 76 = 0.1315\ldots</math>
=== NPCs ===
Attacks from [[Walkers]], [[Shrines]] and [[Patrons]] deal Spirit Damage.


However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.
== Spirit Scaling by Hero ==


== Sources ==
{{#invoke:HeroDataArrays|heroSpiritTable}}
All [[Spirit|spirit items]] implicitly provide Spirit Power based on tier, represented as "Shop Bonuses" in the ingame stats calculation. Tier 1 items provide +4%, Tier 2 items provide +8%, Tier 3 items provide +12%, and Tier 4 items provide +16%. The following items explicitly grant increased Spirit Power:
 
The following heroes have base stats that scale with Spirit Power.
 
{{#invoke:StatScaling|write_spirit_scaling_table}}
 
{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}}
 
== Sources of Spirit Power ==
All [[Spirit|spirit items]] provide Spirit Power based on the player's total investment in the category.
 
{{#invoke:ItemInvestmentTable|write_spirit}}
 
The following items explicitly grant increased Spirit Power:
{{Item stat table|Spirit Power}}
{{Item stat table|Spirit Power}}
* {{ItemIcon|Ammo Scavenger}} increases Spirit Power by +1 per Soul secured or denied from an entity up to 20 stacks.
* {{ItemIcon|Golden Goose Egg}} grants random [[Permanent Buffs]], including Spirit Power.


=== Map spawns ===
=== Map spawns ===
* [[Golden Statue]]s can provide a permanent increase: +<b>2</b> Spirit Power before 10 minutes, +<b>3</b> Spirit Power before 25 minutes, and +<b>5</b> Spirit Power after 25 minutes.
* [[Golden Statue|Golden Statues]] can provide a permanent Spirit Power buff.
* Power up runes can provide a temporary Casting buff that provides +<b>25</b> Spirit Power for 160 seconds.
* [[Powerup]] runes can provide a temporary Casting buff that provides +'''15''' to +'''65''' Spirit Power for 160 seconds (scaling with game time from 5 to 40 minutes).
<!-- abilities that grant spirit power should go in a table, this comment is a reminder to make that table
 
Spirit power can also be granted by abilities such as [[Kelvin|Kelvin's]] Ice Path and [[Grey Talon|Grey Talon's]] Guided Owl.
== Sources of Spirit Damage ==
-->
There are several items that deal Spirit Damage, but called in a different name or applied in a specific manner (not a comprehensive list):
* {{ItemIcon|Alchemical Fire}} deals up to {{#invoke:ItemData|get_prop|Alchemical Fire|DPSMax|Value}} Spirit Damage per second in an area.
* {{ItemIcon|Mystic Shot}} makes the player's bullet deal {{#invoke:ItemData|get_prop|Mystic Shot|ProcBonusMagicDamage|Value}} Spirit Damage every {{#invoke:ItemData|get_prop|Mystic Shot|AbilityCooldown}} seconds.
* {{ItemIcon|Stalker}} deals {{#invoke:ItemData|get_prop|Stalker|DPS}} Spirit Damage per second.
* {{ItemIcon|Tesla Bullets}} deals {{#invoke:ItemData|get_prop|Tesla Bullets|DamagePerChain}} Shock Damage on hit and on jump (reduced by [[Damage Falloff]]).
* {{ItemIcon|Torment Pulse}} deals {{#invoke:ItemData|get_prop|Torment Pulse|DamagePulseAmount}} Pulse Damage every {{#invoke:ItemData|get_prop|Torment Pulse|AbilityCooldown}}s.
* {{ItemIcon|Toxic Bullets}} deals {{#invoke:ItemData|get_prop|Toxic Bullets|DotHealthPercent}} Bleed Damage based on current health per second.


== Spirit abilities scaling per hero ==
{{notelist}}
{{Construction}}
{| class="wikitable"
|+
!Hero
!Stats
! colspan="2" |First Skill
! colspan="2" |Second Skill
! colspan="2" |Third Skill
! colspan="2" |Ultimate
|-
|'''Abrams'''
| -
|'''Siphon Life'''
|Area DPS: 35 dps + {{ss|0.2 dps}}
|'''Shoulder Charge'''
|Damage: 40dmg + {{ss|2.1 dmg}}
|'''Infernal Resilience'''
| -
|'''Seismic Impact'''
|Area Damage: 150dmg + {{ss|0.9 dmg}}
|-
|'''Bebop'''
| -
|'''Exploding Uppercut'''
|Area Damage: 80 area dmg + {{ss|0.5 dmg}}
|'''Sticky Bomb'''
|Area Damage: 120 dmg + {{ss|0.9 dmg}} + 2.5% extra for each hero hit*
|'''Hook'''
| -
|'''Hyper Beam'''
|DPS: 205 dps + {{ss|2.7 dps}}
Duration: 8s + {{ss|0.08 s}}
|-
|'''Dynamo'''
| -
|'''Kinetic Pulse'''
|Damage:100 dmg + {{ss|1.4 dmg}}
Range: 15 m + {{ss|0.3 m}}
|'''Quantum Entanglement'''
| -
|'''Rejuvenating Aurora'''
|Healing: 32hp/s + {{ss|0.5 hp/s}}
|'''Singularity'''
|DPS: 60 dps + {{ss|0.2 dps}}
|-
|'''Grey Talon'''
|Bullets per second: 2.5 + {{ss|0.006 bullets/s}}
Fire Rate: 0% + {{ss|0.25%}}
Move Speed: 6 m/s + {{ss|0.04 m/s)}}
|'''Charged Shot'''
|Damage: 100 dmg + {{ss|1.6 dmg}}
|'''Rain of Arrows'''
| -
|'''Inmobilizing Trap'''
| -
|'''Guided Owl'''
|Damage: 150 dmg + {{ss|1 dmg}}
|-
|'''Haze'''
|Magazine Size: 25 bullets + {{ss|0.5 Bullets}}
|'''Sleep Dagger'''
|Damage: 70 dmg + {{ss|2.8 dmg}}
Wake up time: 0.1s + {{ss|0.003s}}
|'''Smoke Bomb'''
|Duration: 8s + {{ss|0.2s}}
|'''Fixation'''
| -
|'''Bullet Dance'''
|Duration: 3s + {{ss|0.07s}}
|-
|'''Infernus'''
| -
|'''Catalyst'''
|Damage: 50 dmg + {{ss|0.3 dmg}}
|'''Flame Dash'''
|DPS: 40 dps +{{ss|0.7 dps}}
|'''Afterburn'''
|DPS: 15dps + {{ss|0.5 dps}}
|'''Concussive Combustion'''
|Damage: 160 dmg + {{ss|1 dmg}}
|-
|'''Ivy'''
| -
|'''Kudzu Bomb'''
|DPS: 60dps + {{ss|0.6 dps}}
|'''Watcher's Covenant'''
|Fire rate: 10% + {{ss|0.2%}}
Bullet Life steal: 15% + {{ss|0.2%}}
|'''Stone Form'''
|Damage: 80dmg +{{ss|1 dmg}}
|'''Air Drop'''
|Damage: 150dmg + {{ss|2.5 dmg}}
Bullet Shield: 200 bsh +{{ss|2.5 bsh}}
|-
|'''Kelvin'''
| -
|
|
|
|
|
|
|
|
|-
|'''Lady Geist'''
| -
|
|
|
|
|
|
|
|
|-
|'''Lash'''
| -
|
|
|
|
|
|
|
|
|-
|'''McGinnis'''
| -
|
|
|
|
|
|
|
|
|-
|'''Mo & Krill'''
| -
|
|
|
|
|
|
|
|
|-
|'''Paradox'''
| -
|
|
|
|
|
|
|
|
|-
|'''Pocket'''
| -
|
|
|
|
|
|
|
|
|-
|'''Seven'''
|Move Speed: 7 m/s + {{ss|0.028 m/s)}}
|
|
|
|
|
|
|
|
|-
|'''Shiv'''
| -
|
|
|
|
|
|
|
|
|-
|'''Vindicta'''
| -
|
|
|
|
|
|
|
|
|-
|'''Viscous'''
| -
|
|
|
|
|
|
|
|
|-
|'''Warden'''
|Bullets per second: 4 + {{ss|0.012 bullets/s}}
Fire Rate: 0% + {{ss|0.3%}}
|
|
|
|
|
|
|
|
|-
|'''Wraith'''
|Sprint Speed: 0 m/s + {{ss|0.06 m/s)}}
|Card Trick
|
|Project Mind
| -
|Full Auto
|
|Telekinesis
|
|-
|'''Yamato'''
|Magazine Size: 12 bullets + {{ss|0.15 Bullets}}
|Power Slash
|
|Flying Strike
|
|Crimson Slash
|
|Shadow Transformation
|
|}


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[[Category:Damage Calculation]]
[[Category:Damage Calculation]]