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'''Spirit Power''' is a [[stats|stat]] that increases the effectiveness of [[Ability|abilities]] and [[items]]. In addition to increasing | '''Spirit Power''' is a [[stats|stat]] that increases the effectiveness of [[Ability|abilities]] and [[items]]. In addition to increasing Spirit Damage, Spirit Power can also increase miscellaneous ability attributes that are not otherwise broadly covered by [[spirit|spirit stats]]. Spirit Power is generally useful on all heroes, but some will benefit much more than others due to better scaling coefficients. | ||
{{#ev:youtube|lLwVMFC-nhQ|360|description=Video explaining Spirit Damage}} | |||
== Spirit Power Scaling == | == Spirit Power Scaling == | ||
[[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]] | [[File:Spirit scaling icon.png|alt=A box that says 79 damage in white text and a purple arrow and star indicating the damage is increased with spirit power.|thumb|The upward trending purple arrow and spirit star indicate this damage is increased by spirit power.]] | ||
When an ability or item can be scaled by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|0.5}}. Using that spirit power coefficient, spirit damage can be represented with the formula: | When an ability or item can be [[Scaling|scaled]] by spirit power it will be indicated with a purple upward trending arrow and the spirit star icon. The effectiveness of spirit power on a given ability is based on its spirit power coefficient shown after the spirit scaling icon e.g. {{Ss|0.5}}. Using that spirit power coefficient, spirit damage can be represented with the formula: | ||
<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | <math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | ||
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Sources of bonus percent (%) spirit power, such as {{ItemIcon|Boundless Spirit}}, stack multiplicatively with other bonus % sources, and apply to the player's current spirit power at all times. | Sources of bonus percent (%) spirit power, such as {{ItemIcon|Boundless Spirit}}, stack multiplicatively with other bonus % sources, and apply to the player's current spirit power at all times. | ||
== Spirit Damage == | |||
'''Spirit Damage''' is a form of damage dealt by most [[Ability|abilities]] and some [[items]]. It is modifiable by obtaining Spirit Power, and scales with the respective ability or item's Spirit [[Scaling]]. Certain items will deal additional Spirit Damage if a condition is met. | |||
=== Spirit Resistance === | |||
{{Main|Damage Resistance}} | |||
Incoming damage is reduced by the target's '''Spirit Resist''' and increased by the attacker's '''Spirit Resist Reduction'''. These stats stack multiplicatively. For a detailed breakdown on how multiple items stack, see the main page. | |||
=== NPCs === | |||
Attacks from [[Walkers]], [[Shrines]] and [[Patrons]] deal Spirit Damage. | |||
== Spirit Scaling by Hero == | == Spirit Scaling by Hero == | ||
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{{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}} | {{#invoke:LevelTables|write_power_increase_table|TechPower|title=Base Spirit Power based on Boons}} | ||
== Sources == | == Sources of Spirit Power == | ||
All [[Spirit|spirit items]] provide Spirit Power based on the player's total investment in the category. | All [[Spirit|spirit items]] provide Spirit Power based on the player's total investment in the category. | ||
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* [[Golden Statue|Golden Statues]] can provide a permanent Spirit Power buff. | * [[Golden Statue|Golden Statues]] can provide a permanent Spirit Power buff. | ||
* [[Powerup]] runes can provide a temporary Casting buff that provides +'''15''' to +'''65''' Spirit Power for 160 seconds (scaling with game time from 5 to 40 minutes). | * [[Powerup]] runes can provide a temporary Casting buff that provides +'''15''' to +'''65''' Spirit Power for 160 seconds (scaling with game time from 5 to 40 minutes). | ||
== Sources of Spirit Damage == | |||
There are several items that deal Spirit Damage, but called in a different name or applied in a specific manner (not a comprehensive list): | |||
* {{ItemIcon|Alchemical Fire}} deals up to {{#invoke:ItemData|get_prop|Alchemical Fire|DPSMax|Value}} Spirit Damage per second in an area. | |||
* {{ItemIcon|Mystic Shot}} makes the player's bullet deal {{#invoke:ItemData|get_prop|Mystic Shot|ProcBonusMagicDamage|Value}} Spirit Damage every {{#invoke:ItemData|get_prop|Mystic Shot|AbilityCooldown}} seconds. | |||
* {{ItemIcon|Stalker}} deals {{#invoke:ItemData|get_prop|Stalker|DPS}} Spirit Damage per second. | |||
* {{ItemIcon|Tesla Bullets}} deals {{#invoke:ItemData|get_prop|Tesla Bullets|DamagePerChain}} Shock Damage on hit and on jump (reduced by [[Damage Falloff]]). | |||
* {{ItemIcon|Torment Pulse}} deals {{#invoke:ItemData|get_prop|Torment Pulse|DamagePulseAmount}} Pulse Damage every {{#invoke:ItemData|get_prop|Torment Pulse|AbilityCooldown}}s. | |||
* {{ItemIcon|Toxic Bullets}} deals {{#invoke:ItemData|get_prop|Toxic Bullets|DotHealthPercent}} Bleed Damage based on current health per second. | |||
{{notelist}} | {{notelist}} | ||