Spirit Power: Difference between revisions

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m item spirit scalar formula simplified to use same formula as ability spirit scaling
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=== Hidden Spirit Power Coefficients ===
=== Hidden Spirit Power Coefficients ===
Items often scale with spirit power but it can be difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] don't currently scale with spirit power, even if they are produced by a spirit item. The spirit power coefficient for item damage isn't currently shown and appears to be a slightly modified version of the linear scaling formula for abilities. The formula for item spirit damage is:
For [[Items]], the spirit power coefficient isn't currently shown, making it difficult to determine if and how effectively they will scale. In general, if an item deals spirit damage, that damage will scale with spirit power. Other properties of items such as inflicting [[Fire Rate]] slow or negative [[Bullet Resist]] don't currently scale with spirit power, even if they are produced by a spirit item.


<math>\mathit{Spirit Damage} = \mathit{Base Damage} * (1 + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient} / 100))</math>
Since the spirit power coefficient on items is hidden it will have to be obtained via in-game testing when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] which adds 76 total spirit power increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:


But the spirit power coefficient on items is hidden and will have to be obtained via in-game outcomes when using spirit power. For example, equipping [[Tesla Bullets]] alongside [[Boundless Spirit]] which adds 76 total spirit power increases the spirit damage of Tesla Bullets from 30 to 40. Following the lookup formula:
<math>\mathit{Spirit Power Coefficient} = (\mathit{Spirit Damage} - \mathit{Base Damage}) / \mathit{Spirit Power}</math>
 
<math>\mathit{Spirit Power Coefficient} = ((\mathit{Spirit Damage} / \mathit{Base Damage}) - 1) * 100 / \mathit{Spirit Power}</math>


It is possible to calculate the coefficient as:
It is possible to calculate the coefficient as:


<math>\mathit{Spirit Power Coefficient} = ((40 / 30) - 1) * 100 / 76 = .4386\ldots</math>
<math>\mathit{Spirit Power Coefficient} = (40 - 30) / 76 = 0.1315\ldots</math>


However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items.  


{{Stats}}
{{Stats}}