Spirit Power: Difference between revisionsGive feedback
Added ability icons instead of raw text to spirit scaling table |
Fixed some formatting and updated stat numbers in examples. Removed section about item's not showing spirit scaling as they do now. Moved item scaling example to section above. |
||
| Line 7: | Line 7: | ||
<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | <math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | ||
For example, {{HeroIcon|Lash | For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 60 base damage and has a spirit power coefficient of {{ss|1.09}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows: | ||
<math>\mathit{Spirit Damage} = | <math>\mathit{Spirit Damage} = 60 + (20 * 1.09) = 81.8</math> | ||
The same principle applies to items. For instance, [[Tesla Bullets]] deals 40 base damage with a coefficient of {{ss|0.13}}. If you have 76 spirit power, its damage becomes: | |||
<math>\mathit{Spirit Damage} = 40 + (76 * 0.13) = 49.88</math> | |||
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey. | In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey. | ||
'''WARNING''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values. | '''WARNING''': Obtaining exact calculations can be difficult because the spirit scaling values are ''rounded to the nearest tenth''. This can lead to inaccurate calculations when trying to apply the above formula. In general, it is possible to obtain good approximations of spirit power's affect on damage but exact calculations often require sandbox testing to obtain the un-rounded scaling values. | ||
== Sources == | == Sources == | ||