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<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | <math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | ||
For example, | For example, {{HeroIcon|Lash|Lash's}} {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|1.18}}. In a case where it was being buffed by 20 spirit power, the calculation would be as follows: | ||
<math>\mathit{Spirit Damage} = 65 + (20 * 1. | <math>\mathit{Spirit Damage} = 65 + (20 * 1.18) = 88.6</math> | ||
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey. | In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey. | ||
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<math>\mathit{Spirit Power Coefficient} = (40 - 30) / 76 = 0.1315\ldots</math> | <math>\mathit{Spirit Power Coefficient} = (40 - 30) / 76 = 0.1315\ldots</math> | ||
However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items. | However, rounding errors make this value slightly inaccurate when applying it with other spirit power values. Until the spirit scaling is shown in the tooltip for items in a similar fashion to abilities, this approximation technique is the only way to gauge the effectiveness of scaling spirit power for items. | ||
== Sources == | == Sources == | ||