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Changed Vindicta's entry under Spirit Scaling by Hero to bullet damage to reflect 03-06-26 update |
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<math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | <math>\mathit{Spirit Damage} = \mathit{Base Damage} + (\mathit{Spirit Power} * \mathit{Spirit Power Coefficient})</math> | ||
For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals | For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|0.85}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows: | ||
<math>\mathit{Spirit Damage} = | <math>\mathit{Spirit Damage} = 65 + (20 * 0.85) = 81.8</math> | ||
The same principle applies to items. For instance, [[Tesla Bullets]] deals 40 base damage with a coefficient of {{ss|0.13}}. If you have 76 spirit power, its damage becomes: | The same principle applies to items. For instance, [[Tesla Bullets]] deals 40 base damage with a coefficient of {{ss|0.13}}. If you have 76 spirit power, its damage becomes: | ||