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For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|0.85}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows: | For example, {{HeroIcon|Lash}}'s {{AbilityIcon|Flog}} ability deals 65 base damage and has a spirit power coefficient of {{ss|0.85}}. In a case where it was being buffed by 20 '''spirit power''', the calculation would be as follows: | ||
<math>\mathit{Spirit Damage} = 65 + (20 * 0.85) = | <math>\mathit{Spirit Damage} = 65 + (20 * 0.85) = 82</math> | ||
The same principle applies to items. For instance, [[Tesla Bullets]] deals | The same principle applies to items. For instance, [[Tesla Bullets]] deals 33 base damage with a coefficient of {{ss|0.19}}. If you have 76 spirit power, its damage becomes: | ||
<math>\mathit{Spirit Damage} = | <math>\mathit{Spirit Damage} = 33 + (76 * 0.19) = 47.44</math> | ||
In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey. | In general this represents linear scaling, with the rate of increase being determined by the spirit power coefficient. In most cases, the spirit power coefficient can be obtained by hovering over the skill while pressing the <code>Extra Info</code> hotkey. | ||