Spirit Rend: Difference between revisions

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Revised main description and included information about what the Feb 25, 2025 patch means
 
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{{Infobox item
{{Infobox item/auto|Spirit Rend}}
| item_name = Spellslinger Headshots
| item_type = Weapon
| item_tier = 3
| has_active1 =
| has_components = true
| has_iscomponentof =
| component1_name = Soul Shredder Bullets
| item_stat1 = +12% Weapon Damage
| item_stat2 = +150 Bonus Health
| souls = 4,250
| has_passive1 = true
| has_passive2 =
| passive1_description = Your bullets apply a debuff that amplifies your '''Spirit Damage''' and grants you '''Spirit Lifesteal''' against them. Landing a '''headshot''' increases your total '''Spirit Amp''' against them.
| passive1_stat1 = 8% Spirit Amp (Conditional)
| passive1_stat2 = +18% Spirit Lifesteal Proc (Conditional)
| passive1_stat3 = +6% Spirit Amp Per Headshot (Conditional)
| passive1_stat4 = 6s Debuff Duration
| passive1_stat5 = 10 Max Stacks
| passive1_stat6 = 1.5s Max Frequency
}}


'''Spellslinger Headshots''' is a Tier 3 [[Weapon Item]] that grants [[Weapon Damage]] and [[Bonus Health]], while also duplicating the [[Spirit Amp]] and [[Spirit Lifesteal]] granted by {{ItemIcon|Soul Shredder Bullets}}.
{{ItemSummary|{{#var:item_key_or_en}}}}
 
Additionally, headshots landed on enemy heroes applies up to 10 [[Stack|stacks]] of a [[Spirit Amp]] debuff. All stacks are refreshed with each new stack.
 
It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Soul Shredder Bullets}}, makes up {{Souls|1,250}} of the cost).


== Notes ==
== Notes ==
* The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
* All stacks are refreshed with each new stack.
* Unlike {{ItemIcon|Escalating Exposure}}, the Spirit Amp is not created as a separate instance of spirit damage nor does have a visual indicator of its stacks.
* Spirit Rend's second passive's resist reduction stacks additively with each stack, however, the final sum stacks multiplicatively with the base resist reduction from the first passive.
* As of the [[Update:February 25, 2025|February 25, 2025]] update, in addition to its own passive, '''Spellslinger's Headshots''' also has the passive effects of '''Soul Shredder Bullets'''.
* Getting a headshot with {{ItemIcon|Ricochet}} will not apply stacks to the secondary targets, but will still apply the non-stacking debuff.
** The '''Soul Shredder Bullets''' debuff can be activated from any source of Weapon damage (e.g. bullets or melees). However, '''Spellslinger'''<nowiki/>'s debuff with the same effect can only be activated through bullet damage.
* As with {{ItemIcon|Spirit Shredder Bullets}}, the primary passive debuffs can be applied by melee attacks and abilities that deal melee damage.
** This means a bodyshot with a gun will effectively double the Spirit Amp and Lifesteal, granting 16% Spirit Amp and 36% Spirit Lifesteal, while a melee or ability that deals melee based damage will only grant 8% Spirit Amp and 18% Spirit Lifesteal.
*Currently for unknown reasons, Spellslinger Headshots and its Soul Shredder component's Spirit Amps add up to a max cap of 70%, effectively making the 10th stack ineffective.
**This can be seen through abilities that deal 100 base spirit damage such as {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}. An initial headshot with Spellslinger raises this to 122 (16% + 6%), and further headshots will plateau at 170 damage (16% + 9 x 6%). <ref>{{YouTubeCite|HYGCowq2PQg|Demonstration of Spellslinger Headshots}}</ref>
* The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.


== Update history ==
== Update history ==
{{Main|Spellslinger Headshots/Update history}}
{{Update history}}
{{Update history}}


== References ==
== Trivia ==
<references />
 
* This item was previously named '''Spellslinger Headshots'''.
 
* This item can't be bought on {{HeroIcon|Graves}}, as she is incapable of targeting heads.
 
== Navigation ==
{{Item Navbox}}
{{Item Navbox}}