Spirit Rend: Difference between revisions

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Spirit Resist parameters were swapped
 
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
{{Infobox item/auto|Spirit Rend}}
<tabber>
Default=
{{Infobox item
| item_name            = Spirit Rend
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}}
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|TechArmorDamageReduction}} [[Spirit Resist]] (Conditional)
| passive1_stat2      = +{{ItemData|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}} [[Spirit Lifesteal]] (Conditional)
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}}
| passive2_stat1      = {{ItemData|{{#var:item_key_or_en}}|MagicResistReduction}} [[Spirit Resist]] on Headshot (Conditional)
| passive2_stat2      = {{ItemData|{{#var:item_key_or_en}}|DebuffDuration}}s [[Debuff]] Duration
| passive2_stat3      = {{ItemData|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks
| passive2_stat4      = {{ItemData|{{#var:item_key_or_en}}|ProcCooldown}}s Max Frequency
| component1_name      = Spirit Shredder Bullets
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Spirit Rend
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|TechArmorDamageReduction|prefix=|suffix=|noicon=true}} [[Spirit Resist]] (Conditional)
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityLifestealPercentHero|prefix=+|suffix=|noicon=true}} [[Spirit Lifesteal]] (Conditional)
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}}
| passive2_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MagicResistReduction|prefix=|suffix=|noicon=true}} [[Spirit Resist]] on Headshot (Conditional)
| passive2_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DebuffDuration|prefix=|suffix=s|noicon=true}} [[Debuff]] Duration
| passive2_stat3      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MaxStacks|prefix=|suffix=|noicon=true}} Max Stacks
| passive2_stat4      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcCooldown|prefix=|suffix=s|noicon=true}} Max Frequency
| component1_name      = Spirit Shredder Bullets
}}
</tabber>
</div>


'''Spirit Rend''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Bonus Health]], while also carrying over the [[Spirit Resist]] debuff and [[Spirit Lifesteal]] against enemies granted by {{ItemIcon|Spirit Shredder Bullets}}.
{{ItemSummary|{{#var:item_key_or_en}}}}
 
Additionally, headshots landed on enemy heroes apply up to 4 [[stack]]s of a [[Spirit Resist]] debuff on top of the previous debuff. Each target has its own cooldown, which is only applied if a stack is successfully applied. All stacks are refreshed with each new stack. Getting a headshot with {{ItemIcon|Ricochet}} will not apply stacks to the secondary targets, but will still apply the non-stacking debuff.
 
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Spirit Shredder Bullets}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Spirit Shredder Bullets}}}} of the cost.


== Notes ==
== Notes ==
* Spirit Rend<nowiki/>'s in-game description says it gives -8% resist and -7% resist on headshot, however the actual values are reversed. The description here reflects the correct values.
* All stacks are refreshed with each new stack.
* Spirit Rend's second passive's resist reduction stacks additively with each stack, however, the final sum stacks multiplicatively with the base resist reduction from the first passive.
* Getting a headshot with {{ItemIcon|Ricochet}} will not apply stacks to the secondary targets, but will still apply the non-stacking debuff.
* As with {{ItemIcon|Spirit Shredder Bullets}}, the primary passive debuffs can be applied by melee attacks and abilities that deal melee damage.


== Update history ==
== Update history ==
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* This item was previously named '''Spellslinger Headshots'''.
* This item was previously named '''Spellslinger Headshots'''.
* This item can't be bought on {{HeroIcon|Graves}}, as she is incapable of targeting heads.
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