Spirit Rend: Difference between revisionsGive feedback
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| has_components = true | | has_components = true | ||
| component1_name = Soul Shredder Bullets | | component1_name = Soul Shredder Bullets | ||
| item_stat1 | | item_stat1 = +12% Weapon Damage | ||
| item_stat2 = +150 Bonus Health | |||
| | |||
| souls = 4,250 | | souls = 4,250 | ||
| has_passive1 = true | | has_passive1 = true | ||
| passive1_description = Landing a '''headshot''' | | passive1_description = Your bullets apply a debuff that amplifies your '''Spirit Damage''' and grants you '''Spirit Lifesteal''' against them. Landing a '''headshot''' increases your total '''Spirit Amp''' against them. | ||
| passive1_cooldown = 1.5s | | passive1_cooldown = 1.5s | ||
| passive1_stat1 = 3% Spirit | | passive1_stat1 = 8% Spirit Amp (Conditional) | ||
| | | passive1_stat2 = +3% Spirit Amp Per Headshot (Conditional) | ||
| | | passive1_stat3 = +18% Spirit Lifesteal Proc (Conditional) | ||
| passive1_stat4 = 6s Debuff Duration | |||
| passive1_stat5 = 12 Max Stacks | |||
}} | }} | ||