Spirit Rend: Difference between revisions

updated cost for new patch (4,250 -> 3,200), updated cost of component (spirit shredder bullets 1,250 -> 1,600)
LVL (talk | contribs)
Updated and automated. Removed notes about spirit amp.
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{{Infobox item
{{Infobox item
| item_name = Spirit Rend
| item_name           = Spirit Rend
| item_type = Weapon
| has_passive1        = true
| item_tier = 3
| has_passive2        = true
| has_active1 =  
| has_components       = true
| has_components = true
| component1_name     = Spirit Shredder Bullets
| has_iscomponentof =
| item_stat1           = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| has_iscomponentof2 =
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}}
| component1_name = Soul Shredder Bullets
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MagicResistReduction}}% [[Spirit Resist]] (Conditional)
| item_stat1 = +12% Weapon Damage
| passive1_stat2       = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}}% [[Spirit Lifesteal]] (Conditional)
| item_stat2 = +150 Bonus Health
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}}
| souls = 3,200
| passive2_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechArmorDamageReduction}}% [[Spirit Resist on Headshot]] (Conditional)
| has_passive1 = true
| passive2_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DebuffDuration}}s Debuff Duration
| has_passive2 =
| passive2_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} Max Stacks
| passive1_description = Your bullets apply a debuff that amplifies your '''Spirit Damage''' and grants you '''Spirit Lifesteal''' against them. Landing a '''headshot''' increases your total '''Spirit Amp''' against them.
| passive2_stat4      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcCooldown}}s Max Frequency
| passive1_stat1 = 8% Spirit Amp (Conditional)
| passive1_stat2 = +18% Spirit Lifesteal Proc (Conditional)
| passive1_stat3 = +6% Spirit Amp Per Headshot (Conditional)
| passive1_stat4 = 6s Debuff Duration
| passive1_stat5 = 10 Max Stacks
| passive1_stat6 = 1.5s Max Frequency
}}
}}


'''Spirit Rend''' is a Tier 3 [[Weapon Item]] that grants [[Weapon Damage]] and [[Bonus Health]], while also carrying over the [[Spirit Amp]] and [[Spirit Lifesteal]] granted by {{ItemIcon|Soul Shredder Bullets}}. It was previously named '''Spellslinger Headshots'''.
'''Spirit Rend''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Bonus Health]], while also carrying over the [[Spirit Resist]] debuff and [[Spirit Lifesteal]] against enemies granted by {{ItemIcon|Spirit Shredder Bullets}}. It was previously named '''Spellslinger Headshots'''.


Additionally, headshots landed on enemy heroes apply up to 10 [[Stack|stacks]] of a [[Spirit Amp]] debuff. All stacks are refreshed with each new stack.
Additionally, headshots landed on enemy heroes apply up to 4 [[Stack|stacks]] of a [[Spirit Resist]] debuff on top of the previous debuff. All stacks are refreshed with each new stack.


It can be purchased from the [[Shop]] for {{Souls|3,200}}. Its [[Component]], {{ItemIcon|Soul Shredder Bullets}}, makes up {{Souls|1,600}} of the cost.
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. Its [[Component]], {{ItemIcon|Spirit Shredder Bullets}}, makes up {{Souls|{{#invoke:ItemData|get_cost|Spirit Shredder Bullets}}}} of the cost.


== Notes ==
== Notes ==
* The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
* '''Spirit Rend'''<nowiki/>'s Spirit Resist and Spirit Lifesteal debuff can only be activated through bullet damage.
* Unlike {{ItemIcon|Escalating Exposure}}, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
* '''Spellslinger'''<nowiki/>'s Spirit Amp and Spirit Lifesteal debuff can only be activated through bullet damage.
*Currently for unknown re<nowiki/>asons, Spellslinger Headshots has a max cap of 62% Spirit Amp, effectively making the 10th stack ineffective.
**This can be seen through abilities that deal 100 base spirit damage such as {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).
* The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.


== Update history ==
== Update history ==