Spirit Rend: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) made both resist reductions use the same value |
Steveneven3 (talk | contribs) they're not supposed to be the same value, UI is reversed compared to in-game, but these are most likely the correct values Tag: Manual revert |
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| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]] | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}} | ||
| passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}| | | passive1_stat1 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MagicResistReduction}}% [[Spirit Resist]] (Conditional) | ||
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}}% [[Spirit Lifesteal]] (Conditional) | | passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}}% [[Spirit Lifesteal]] (Conditional) | ||
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}} | | passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}} | ||