Spirit Rend: Difference between revisions

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Notes: April 4, 2025 update
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'''Spellslinger Headshots''' is a Tier 3 [[Weapon Item]] that grants [[Weapon Damage]] and [[Bonus Health]], while also carrying over the [[Spirit Amp]] and [[Spirit Lifesteal]] granted by {{ItemIcon|Soul Shredder Bullets}}.
'''Spellslinger Headshots''' is a Tier 3 [[Weapon Item]] that grants [[Weapon Damage]] and [[Bonus Health]], while also carrying over the [[Spirit Amp]] and [[Spirit Lifesteal]] granted by {{ItemIcon|Soul Shredder Bullets}}.


Additionally, headshots landed on enemy heroes applies up to 10 [[Stack|stacks]] of a [[Spirit Amp]] debuff. All stacks are refreshed with each new stack.
Additionally, headshots landed on enemy heroes apply up to 10 [[Stack|stacks]] of a [[Spirit Amp]] debuff. All stacks are refreshed with each new stack.


It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Soul Shredder Bullets}}, makes up {{Souls|1,250}} of the cost).
It can be purchased from the [[Shop]] for {{Souls|4,250}} (its [[Component]], {{ItemIcon|Soul Shredder Bullets}}, makes up {{Souls|1,250}} of the cost).
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* The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
* The Spirit Amp is calculated multiplicatively with other sources of Spirit Resist and Damage Amp.
* Unlike {{ItemIcon|Escalating Exposure}}, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
* Unlike {{ItemIcon|Escalating Exposure}}, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
* '''Spellslinger'''<nowiki/>'s debuff Spirit Amp and Spirit Lifesteal can only be activated through bullet damage, unlike '''Soul Shredder Bullets''', w<nowiki/>hich can be activated from any source of Weapon damage (e.g. bullets or melees).
* '''Spellslinger'''<nowiki/>'s Spirit Amp and Spirit Lifesteal debuff can only be activated through bullet damage.
*Currently for unknown reasons, Spellslinger Headshots has a max cap of 62% effectively making the 10th stack ineffective.  
*Currently for unknown re<nowiki/>asons, Spellslinger Headshots has a max cap of 62% effectively making the 10th stack ineffective.  
**This can be seen through abilities that deal 100 base spirit damage such as {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).  
**This can be seen through abilities that deal 100 base spirit damage such as {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).  
* The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.
* The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.