Spirit Rend: Difference between revisions

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* Unlike {{ItemIcon|Escalating Exposure}}, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
* Unlike {{ItemIcon|Escalating Exposure}}, the Spirit Amp is not created as a separate instance of spirit damage nor it does have a visual indicator of its stacks.
* '''Spellslinger'''<nowiki/>'s Spirit Amp and Spirit Lifesteal debuff can only be activated through bullet damage.
* '''Spellslinger'''<nowiki/>'s Spirit Amp and Spirit Lifesteal debuff can only be activated through bullet damage.
*Currently for unknown re<nowiki/>asons, Spellslinger Headshots has a max cap of 62% effectively making the 10th stack ineffective.  
*Currently for unknown re<nowiki/>asons, Spellslinger Headshots has a max cap of 62% Spirit Amp, effectively making the 10th stack ineffective.  
**This can be seen through abilities that deal 100 base spirit damage such as {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).  
**This can be seen through abilities that deal 100 base spirit damage such as {{HeroIcon|Grey Talon}}'s {{AbilityIcon|Charged Shot}}. An initial headshot with Spellslinger raises this to 114 (8% + 6%), and further headshots will plateau to ~162-163 damage (8% + 9 x 6%).  
* The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.
* The debuff only affects each player's own spirit damage. Teammates cannot benefit from this debuff, even if they own their own the item.