Spirit Rend: Difference between revisions

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Bot: Replace tabber with {{Infobox item/auto}}
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Updated to use ItemSummary as body text. Moved notes to a Notes section.
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{{Infobox item/auto|Spirit Rend}}
{{Infobox item/auto|Spirit Rend}}
'''Spirit Rend''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants [[Bonus Health]], while also carrying over the [[Spirit Resist]] debuff and [[Spirit Lifesteal]] against enemies granted by {{ItemIcon|Spirit Shredder Bullets}}.
Additionally, headshots landed on enemy heroes apply up to 4 [[stack]]s of a [[Spirit Resist]] debuff on top of the previous debuff. Each target has its own cooldown, which is only applied if a stack is successfully applied. All stacks are refreshed with each new stack. Getting a headshot with {{ItemIcon|Ricochet}} will not apply stacks to the secondary targets, but will still apply the non-stacking debuff.


{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}
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== Notes ==
== Notes ==
* Spirit Rend<nowiki/>'s description says it gives -8% resist and -7% resist on headshot, however the actual values are both -7%.
* Spirit Rend<nowiki/>'s description says it gives -8% resist and -7% resist on headshot, however the actual values are both -7%.
* All stacks are refreshed with each new stack.
* Spirit Rend's second passive's resist reduction stacks additively with each stack, however, the final sum stacks multiplicatively with the base resist reduction from the first passive.
* Spirit Rend's second passive's resist reduction stacks additively with each stack, however, the final sum stacks multiplicatively with the base resist reduction from the first passive.
* Getting a headshot with {{ItemIcon|Ricochet}} will not apply stacks to the secondary targets, but will still apply the non-stacking debuff.


== Update history ==
== Update history ==