Spirit Rend: Difference between revisions

WendalW (talk | contribs)
mNo edit summary
made both resist reductions use the same value
Line 7: Line 7:
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| item_stat1          = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part1_desc}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MagicResistReduction}}% [[Spirit Resist]] (Conditional)
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|TechArmorDamageReduction}}% [[Spirit Resist]] (Conditional)
| passive1_stat2      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}}% [[Spirit Lifesteal]] (Conditional)
| passive1_stat2      = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityLifestealPercentHero}}% [[Spirit Lifesteal]] (Conditional)
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}}
| passive2_description = {{#invoke:Lang|get_string|upgrade_spellslinger_headshots_part2_desc}}