Spirit Resilience: Difference between revisionsGive feedback
add note that the resistances are combined additively |
→Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted. |
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== Notes == | == Notes == | ||
* While below {{ItemData| | * While below {{ItemData|{{#var: item_key_or_en}}|HealthThreshold}}% health, Spirit Resilience provides one unified {{#expr: {{#replace: {{ItemData|{{#var: item_key_or_en}}|TechResist}} + {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}}|%|}}}}% [[Spirit Resist]] bonus. This is stronger than two {{ItemData|{{#var: item_key_or_en}}|TechResist}} + {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}} bonuses which would only be worth {{#expr: {{#replace: (1 - (1 - {{ItemData|{{#var: item_key_or_en}}|TechResist}} / 100) * (1 - {{ItemData|{{#var: item_key_or_en}}|TechResistBelowThreshold}} / 100)) * 100 round 1|%|}}}}% due to [[Damage_Resistance#Calculation|resistance multiplication]]. | ||
== Update history == | == Update history == | ||