Spirit Resilience: Difference between revisionsGive feedback
→Notes: resistances now pull from ItemData because this item gets tweaked really often. I didn't think the math for the enhanced version was worth including but you could if you wanted. |
itemdata -> dataprop |
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== Notes == | == Notes == | ||
* While below {{ | * While below {{DataProp|{{#var: item_key_or_en}}|HealthThreshold}}% health, Spirit Resilience provides one unified {{#expr: {{DataProp|{{#var: item_key_or_en}}|TechResist}} + {{DataProp|{{#var: item_key_or_en}}|TechResistBelowThreshold}}}}% [[Spirit Resist]] bonus. This is stronger than two {{DataProp|{{#var: item_key_or_en}}|TechResist}}% + {{DataProp|{{#var: item_key_or_en}}|TechResistBelowThreshold}}% bonuses which would only be worth {{#expr: (1 - (1 - {{DataProp|{{#var: item_key_or_en}}|TechResist}} / 100) * (1 - {{DataProp|{{#var: item_key_or_en}}|TechResistBelowThreshold}} / 100)) * 100 round 1}}% due to [[Damage_Resistance#Calculation|resistance multiplication]]. | ||
== Update history == | == Update history == | ||