Spirit Snatch: Difference between revisions

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don't show base-dmg/scalings for melee abilities (it's vergir)
 
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{{Infobox item
{{Infobox item/auto|Spirit Snatch}}
| item_name            = Spirit Snatch
| item_type            = Spirit
| item_tier            = 3
| has_components      = true
| component1_name      = Spirit Strike
| item_stat1          = +15% Melee Damage
| item_stat2          = +125 Bonus Health
| item_stat3          = +8% Spirit Resist
| item_stat4          = +1m/s Sprint Speed
| souls                = 3,500
| has_passive1        = true
| passive1_description = When you perform a Light or Heavy Melee attack against a hero, the attack deals extra Spirit Damage and steals Spirit Resist and Spirit Power.
| passive1_cooldown    = 6s
| passive1_stat1      = 50 Spirit Damage
| passive1_stat2      = 12 Spirit Resist Steal Conditional
| passive1_stat3      = 26 Spirit Power Steal Conditional
| passive1_stat4      = 16s Duration
}}


'''Spirit Snatch''' is a Tier 3 [[Spirit Item]].  
{{ItemSummary|{{#var:item_key_or_en}}}}
 
== Affected Abilities ==
 
Some abilities scale with melee damage and are affected by Spirit Snatch's increase to [[Melee Damage]]. Abilities that deal [[Melee Damage]] will also trigger the passive effect.
 
{{AbilityTable|melee|hide=Base Damage,Light Melee Scaling}}
 
== Notes ==
 
* Hitting multiple heroes in one swing will steal from all struck heroes.
* When a marked target dies, the buffs are instantly lost.


== Update history ==
== Update history ==
{{Main|Spirit Snatch/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}